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		<id>http://evcitadel.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ted</id>
		<title>Eternal Vigilance - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://evcitadel.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ted"/>
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		<updated>2026-04-08T01:26:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=200</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=200"/>
				<updated>2020-09-21T06:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
'''Map:''' https://imgur.com/a/cGG7l&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/zcLFcW8l.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Karak_Deler Karak Deler] ===&lt;br /&gt;
The Dwarven kingdom of Karak Deler is a proud kingdom that has gone through a lot of hardship fighting of greenskins and other creatures of the underdark. They are located in the mountain range between The Kingdom of Vadea and The Empire of Therin.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Karak_Deler Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Oira_Mir Oira Mir] ===&lt;br /&gt;
The centre of the world, the eternal jewel stands old and tall. Oira Mir has been around since the gods walked Eterna and it's history is long and full of intrigue; run by the long standing council, publicly it does not interfere with the rest of the world and the rest of the kingdoms tends to leave Oira Mir alone.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Oira_Mir Link]&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/The_Therin_Empire The Therin Empire] ===&lt;br /&gt;
The Therin Empire once a peaceful and prospering nation has been taken over by a nefarious leader by the name of Darius Sagar who runs the kingdom with an iron fist of fire. But the people of the kingdom won't bow down to such a foul being and are fighting back.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Austellus_Chaster Austellus Chaster] ===&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wondrous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
'''(8 on map)'''&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Austellus_Chaster Link]&lt;br /&gt;
&lt;br /&gt;
=== [https://evcitadel.com/wiki/index.php/Septentrio_Chaster Septentrio Chaster] ===&lt;br /&gt;
When Chaster was divided into two Austellus Chaster which was the nice and richer of the two is where all the nobles settled. Which left a power vacuum in the north. At the beginning the tribes who roamed the area were savages and everything was everyone's for the taking. But after a long time of in fighting the Oathhammer tribe started to slowly conquered the land with promise of great wealth and revenge on the nobles who left them to rot in the north.&lt;br /&gt;
&lt;br /&gt;
'''(7 on map)'''&lt;br /&gt;
&lt;br /&gt;
[https://evcitadel.com/wiki/index.php/Septentrio_Chaster Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=199</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=199"/>
				<updated>2020-09-21T06:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wondrous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
[https://evcitadel.com/wiki/index.php/Westhollows Westhollows]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Septentrio_Chaster&amp;diff=198</id>
		<title>Septentrio Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Septentrio_Chaster&amp;diff=198"/>
				<updated>2020-09-21T06:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Monarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Bramer Oathhammer&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' The Peerless City of Beinidalr&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Animal products and mercenaries&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Chaster was divided into two Austellus Chaster which was the nice and richer of the two is where all the nobles settled. Which left a power vacuum in the north. At the beginning the tribes who roamed the area were savages and everything was everyone's for the taking. &lt;br /&gt;
But after a long time of in fighting the Oathhammer tribe started to slowly conquered the land with promise of great wealth and revenge on the nobles who left them to rot in the north. Bramer is the third in the linage of Oathhammers to take the throne and is the one who finally got to take the war to Austellus Chaster, after his father and grandfather has managed to unite the tribes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Oathhammers settled in Beinidalr after cleaning it of monsters of all sorts. The city was over run but the constructions which had been built centuries earlier still stood. After a few years Beinidalr was a flourishing city which nobody could ever think has been haunted and over run by monsters less than 10 years earlier.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=197</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=197"/>
				<updated>2020-09-21T06:49:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
'''Map:''' https://imgur.com/a/cGG7l&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/zcLFcW8l.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Karak_Deler Karak Deler] ===&lt;br /&gt;
The Dwarven kingdom of Karak Deler is a proud kingdom that has gone through a lot of hardship fighting of greenskins and other creatures of the underdark. They are located in the mountain range between The Kingdom of Vadea and The Empire of Therin.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Karak_Deler Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Oira_Mir Oira Mir] ===&lt;br /&gt;
The centre of the world, the eternal jewel stands old and tall. Oira Mir has been around since the gods walked Eterna and it's history is long and full of intrigue; run by the long standing council, publicly it does not interfere with the rest of the world and the rest of the kingdoms tends to leave Oira Mir alone.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Oira_Mir Link]&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/The_Therin_Empire The Therin Empire] ===&lt;br /&gt;
The Therin Empire once a peaceful and prospering nation has been taken over by a nefarious leader by the name of Darius Sagar who runs the kingdom with an iron fist of fire. But the people of the kingdom won't bow down to such a foul being and are fighting back.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Austellus_Chaster Austellus Chaster] ===&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wondrous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Austellus_Chaster Link]&lt;br /&gt;
&lt;br /&gt;
=== [https://evcitadel.com/wiki/index.php/Septentrio_Chaster Septentrio Chaster] ===&lt;br /&gt;
When Chaster was divided into two Austellus Chaster which was the nice and richer of the two is where all the nobles settled. Which left a power vacuum in the north. At the beginning the tribes who roamed the area were savages and everything was everyone's for the taking. But after a long time of in fighting the Oathhammer tribe started to slowly conquered the land with promise of great wealth and revenge on the nobles who left them to rot in the north.&lt;br /&gt;
&lt;br /&gt;
[https://evcitadel.com/wiki/index.php/Septentrio_Chaster Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=196</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=196"/>
				<updated>2020-09-21T06:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
[https://evcitadel.com/wiki/index.php/Westhollows Westhollows]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=195</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=195"/>
				<updated>2020-09-21T06:42:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
[[https://evcitadel.com/wiki/index.php/Westhollows Westhollows]]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=194</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=194"/>
				<updated>2020-09-21T06:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
[[https://evcitadel.com/wiki/index.php/Westhollows:Westhollows]]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=193</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=193"/>
				<updated>2020-09-21T06:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
[[Westhollows:https://evcitadel.com/wiki/index.php/Westhollows]]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=192</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=192"/>
				<updated>2020-09-21T06:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
[[https://evcitadel.com/wiki/index.php/Westhollows]Westhollows]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=191</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=191"/>
				<updated>2020-09-21T06:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
[[https://evcitadel.com/wiki/index.php/Westhollows]](Westhollows)&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=190</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=190"/>
				<updated>2020-09-21T06:40:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
(Westhollows )[[https://evcitadel.com/wiki/index.php/Westhollows]]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=189</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=189"/>
				<updated>2020-09-21T06:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
[Westhollows [https://evcitadel.com/wiki/index.php/Westhollows]]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=188</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=188"/>
				<updated>2020-09-21T06:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Towns'''&lt;br /&gt;
&lt;br /&gt;
Westhollows [[https://evcitadel.com/wiki/index.php/Westhollows]]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Westhollows&amp;diff=187</id>
		<title>Westhollows</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Westhollows&amp;diff=187"/>
				<updated>2020-09-21T06:39:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: Created page with &amp;quot;'''Size:''' 150~ population including farms surrounding the area  '''Climate:''' Warm tempered  '''Economy:''' Farms and safe passage  '''Mayor:''' Thorn Orehammer, Dwarf  '''...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Size:''' 150~ population including farms surrounding the area&lt;br /&gt;
&lt;br /&gt;
'''Climate:''' Warm tempered&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Farms and safe passage&lt;br /&gt;
&lt;br /&gt;
'''Mayor:''' Thorn Orehammer, Dwarf&lt;br /&gt;
&lt;br /&gt;
'''Mayor Advisor:''' Elean Farmantle, Human&lt;br /&gt;
&lt;br /&gt;
'''Wife of mayor and innkeeper:''' Frinrir&lt;br /&gt;
&lt;br /&gt;
'''Smith:''' Baern Orehammer, Dwarf&lt;br /&gt;
&lt;br /&gt;
'''Market Master and owner of the general store:'''  Hama, Human&lt;br /&gt;
&lt;br /&gt;
'''Herbalist/Druid:''' Shava, Elf&lt;br /&gt;
&lt;br /&gt;
'''Sheriff:''' Ghesh, Dragon born&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Westhollows is a small town at the edge of the wilderness where a lot of merchants come through. The lifeblood of the city is the market where passing travelers can stock up on rations and the Inn where they can spend the night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
När man kommer till Westhollows är det som att byn bara dyker upp bakom ett hörn. Skogen är så tjock och från båda håll in i byn går man över en kulle som täcker sikten av Westhollows. Westhollows är nästan som ett magiskt ställe där folk har byggt sina hus in i kullarna, med ett halvt hus som sticker ut ur höga kullar run byn. De flesta hus är byggda av trä och i mitten av staden så ligger ett kluster av byggnader som omringar en marknad/ett torg som är gjort för några permanenta stånd men flest för vagnar att ställa ut sin varor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Thorn:''' Thorn is from Septentrio Chaster but as a son of a merchant man he found beauty in the world above and decided to settle where he found most comfort with his wife Frinrir.&lt;br /&gt;
Baern: Baern was always close to his brother and just a year after Thorn left Baern joined him. Baern was the one that helped bring in the money at the beginning for The Orehammers and they are ride and die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hama:''' Like most of the people in the village Hama came through town often with less than holy goods. Everytime he came through he was greated by lovely people so he decided to set up his first permanent store in Westhollows. At first it was ran by the villagers but eventually when Hama was done with the rough life he had lead Hama decided to settle down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shava:''' On the outskirts of town lives and Elf, a druidic Elf by the name Shava. Shava is not really liked in town as she is standoffish but when someone is in need of medical advice they are never turned down at Shava's door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ghesh:''' Not a lot is known about Ghesh. He came to town a year or so ago and displayed great integrety and martial prowess. He does everything around town from upholding the law to helping people with handy work around town.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Septentrio_Chaster&amp;diff=186</id>
		<title>Septentrio Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Septentrio_Chaster&amp;diff=186"/>
				<updated>2020-09-21T06:36:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: Created page with &amp;quot;'''Government:''' Monarchy  '''Rulers:''' Bramer Oathhammer  '''Capital:''' The Peerless City of Beinidalr  '''Economy:''' Animal products and mercenaries  '''Military:'''  Ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Monarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Bramer Oathhammer&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' The Peerless City of Beinidalr&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Animal products and mercenaries&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Chaster was devided into two Austellus Chaster which was the nice and richer of the two is where all the nobles settled. Which left a power vacuum in the north. At the beginning the tribes who roamed the area were savages and everything was everyone's for the taking. &lt;br /&gt;
But after a long time of in fighting the Oathhammer tribe started to slowly conqure the land with promise of great wealth and revenge on the nobles who left them to rot in the north. Bramer is the third in the linage of Oathhammers to take the throne and is the one who finally got to take the war to Austellus Chaster, after his father and grandfather has managed to unite the tribes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Oathhammers settled in Beinidalr after cleaning it of monsters of all sorts. The city was over run but the constructions which had been built centuries earliers still stood. After a few years Beinidalr was a flurishing city which nobody could ever think has been haunted and over run by monsters less than 10 years earlier.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=185</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=185"/>
				<updated>2020-09-21T06:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Oligarchy&lt;br /&gt;
&lt;br /&gt;
'''Rulers:''' Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Eldham&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Magical engineering and agriculture&lt;br /&gt;
&lt;br /&gt;
'''Military:'''&lt;br /&gt;
&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=184</id>
		<title>Austellus Chaster</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Austellus_Chaster&amp;diff=184"/>
				<updated>2020-09-21T06:33:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: Created page with &amp;quot;Government: Oligarchy Rulers: Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone Capital: Eldham Economy: Magical engineering and agriculture Military: Chaster is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Government: Oligarchy&lt;br /&gt;
Rulers: Alcot Crutchley (Head leader), Dominick Ward, Valeska Gladstone&lt;br /&gt;
Capital: Eldham&lt;br /&gt;
Economy: Magical engineering and agriculture&lt;br /&gt;
Military:&lt;br /&gt;
Chaster is the island east of Oira Mir. Chaster has been divided in two Septentrio Chaster to the north and Austellus Chaster to the south for a long time.&lt;br /&gt;
&lt;br /&gt;
After many years of conflict at the border of Chaster with long drawn out battles that has gotten much bloodier after the return of magic most of the population has migrated away from the border to the north and south.&lt;br /&gt;
&lt;br /&gt;
Austellus Chester has a warm tempered climate with a climate suited for growing crops which is their main economy. They also have a well known magical engineering school that produces all types of wonderous items that can be used for anything from lighting rooms to warding of foul stenches.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Yu_empire&amp;diff=183</id>
		<title>Yu empire</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Yu_empire&amp;diff=183"/>
				<updated>2019-10-01T16:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: Created page with &amp;quot;'''Name:''' Yu Empire  '''Capital city:''' Annan  '''Ruler:''' Empress Yu  '''Government Type:''' Imperial Bureaucracy  '''Economy:''' Diverse, with productive agriculture and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Yu Empire&lt;br /&gt;
&lt;br /&gt;
'''Capital city:''' Annan&lt;br /&gt;
&lt;br /&gt;
'''Ruler:''' Empress Yu&lt;br /&gt;
&lt;br /&gt;
'''Government Type:''' Imperial Bureaucracy&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Diverse, with productive agriculture and significant manufacturing.&lt;br /&gt;
&lt;br /&gt;
'''Population:''' A large, cosmopolitan population.&lt;br /&gt;
&lt;br /&gt;
'''State:''' 14 Unitary authorities&lt;br /&gt;
&lt;br /&gt;
'''Military:''' Army of the State , Grand Navy of the State&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ruler: Empress Yu ==&lt;br /&gt;
&lt;br /&gt;
Informally known as the Masked Empress.&lt;br /&gt;
She is the eighth head of the Yu Dynasty after the fall of the previous dynasty.  The Empress will occasionally make public appearances, but always wearing a white-jade mask.  It is rumored her family’s magical prowess is due to a draconic bloodline, but only imperial archivists and confidants sworn to secrecy know the validity of this claim. &lt;br /&gt;
&lt;br /&gt;
== Government: Imperial Bureaucracy ==&lt;br /&gt;
&lt;br /&gt;
Under the Empress, governance by the massive imperial administration is split between military Bannerlords and the Imperial Scholars.  While theoretically responsibilities are split between the two groups, often priorities and goals lead to administrative overlap.  As such the branches occasionally squabble, with issues being resolved by the Empress or by proxy via her council.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
Diverse, with productive agriculture and significant manufacturing. Notable products are jade and silk wares.  The government has market controls on a large portion of commerce.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
&lt;br /&gt;
A large, cosmopolitan population.  &lt;br /&gt;
Humans are a plurality, but not a majority.  The river and coastal cities are well populated, while the mountain range is home to a sparse but notable number of monks, mystics, and sages.  The west frontier is less populated.  Many cities are walled.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
Five semi-autonomous armies led by a Bannerlord, and an elite Imperial Guard&lt;br /&gt;
Includes: &lt;br /&gt;
*Banner of Fire, the primary expeditionary force of the empire.  Headquartered in Saltport when not on an expedition.&lt;br /&gt;
*Banner of Water, the navy of Yu. Headquartered in Azure.  &lt;br /&gt;
*Banner of Earth, town guards and peacekeepers.  Headquartered in Annan, and is led by twin Bannerlords &lt;br /&gt;
*Banner of Wood, primary border guards. Headquartered in Yimu.&lt;br /&gt;
*Banner of Metal, the frontier garrison.  Headquartered in Windscar.&lt;br /&gt;
&lt;br /&gt;
Skyguard of Yu, the imperial guard under direct orders from the Empress. Headquartered in the Imperial Palace of Annan.&lt;br /&gt;
Crossbows are popular in the Yu militaries, as are glaives for elite units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable Settlements and Regions ==&lt;br /&gt;
&lt;br /&gt;
=== Capital: Annan ===&lt;br /&gt;
	The capital Annan is located in a lake along the Pearl River.  It’s a large, planned, walled city with a massive cosmopolitan population.  It’s position along the river also allows it to serve as an inland trading hub.  It is run jointly by the Earth Banner and the Imperial Skyguard.&lt;br /&gt;
&lt;br /&gt;
=== City: Saltport ===&lt;br /&gt;
	This port town serves as the main supply depot and official headquarters of the Fire Banner, but as the Banner is often out on expedition the town is usually only lightly garrisoned.  While the center around the armory is generally well protected, the rest of the town is home to smugglers and black markets.  It is known for its salt production and industry.  Other officials have asked the Banner to do more about the illegal trade, but as of yet the Empress has not issued a directive, her focus seemingly elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== City: Azure ===&lt;br /&gt;
	Sharing a name with the Azure Coast, the city of Azure is the base of the Water Banner.  It is also situated at the mouth of the Pearl River, and as such serves as a trade and customs town, as much traffic goes along the river to and from Annan.  To protect this crucial waterway, it is also well fortified, both by walls, coastal defences, and warships of the Water Banner.&lt;br /&gt;
&lt;br /&gt;
=== Region: Southern ??? Hills ===&lt;br /&gt;
	This region of Imperial Yu is the shared border with the Therin Empire.  While there has been no large-scale war between the two in recent memory, this northern, wide, slightly hilly region is perceived as vulnerable to invasion, particularly in the east next to Lynli Forest.  As such, the Wood Banner garrisons a series of forts and fortified towns along this border.  The largest city, Yimu, is situated right outside Lynli Forest, and serves as the main source of overland trade between Therin and Yu, as well as the Realm of Lynli&lt;br /&gt;
&lt;br /&gt;
=== Region: Storm Bay ===&lt;br /&gt;
	The Storm Bay and lands leading from the mountains are sparsely populated, due to the unyieldingly turbulent weather coming from the bay.  The region is further isolated due to the presence of the Myst in the north.  The people living here however are hardy and independent.  This also describes the Metal Banner, which is stationed in and garrisons this frontierland.  There is one significant settlement, Windscar, a cliffside town with a small port at the bottom which serves as the sole Yu trading post on the bay.  Access to the center of Imperial Yu can be made through the Red Stone Chasm.&lt;br /&gt;
&lt;br /&gt;
=== Region: Sage Mountains ===&lt;br /&gt;
	The Sage Mountain range is known for its independent villages of monks, mystics, and sages.  Some hamlets are more accessible than others, and a number can only be visited by a lucky few.  Tradition holds that some of the highest peaks deep in the mountains are holy grounds inhabited by immortals and metallic dragons, but many scholars consider these myths.  Further south in the range is the Red Stone Chasm and Yantie River, from which the undermountain kingdom Kazak Kza can be reached.&lt;br /&gt;
&lt;br /&gt;
=== Region: Lynli Forest ===&lt;br /&gt;
	The Lynli Forest is home to the Realm of Lynli, a wood elf domain on amicable terms with Imperial Yu.  However, outsiders are nonetheless warned not to enter without an escort.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Deities&amp;diff=182</id>
		<title>Deities</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Deities&amp;diff=182"/>
				<updated>2018-02-03T17:41:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: /* Flora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Alor ==&lt;br /&gt;
'''Domains:''' Sun, Truth and Light&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Gold Dragon&lt;br /&gt;
&lt;br /&gt;
== Astor ==&lt;br /&gt;
'''Domains:''' Water, Clouds and Ice&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Monk&lt;br /&gt;
&lt;br /&gt;
== Azazel ==&lt;br /&gt;
'''Domains:''' Darkness, Murder and Poison&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Shadow&lt;br /&gt;
&lt;br /&gt;
== Bolzar ==&lt;br /&gt;
'''Domains:''' Death, Pain and Greed&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Black Dragon&lt;br /&gt;
&lt;br /&gt;
== Cluym ==&lt;br /&gt;
'''Domains:''' Travel, Honor and Relations&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Traveler&lt;br /&gt;
&lt;br /&gt;
== Elyon ==&lt;br /&gt;
'''Domains:''' Hunting, Gathering and Herbs&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Elf&lt;br /&gt;
&lt;br /&gt;
== Flora ==&lt;br /&gt;
'''Domains:''' Life, Plants and Herbs&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Elk&lt;br /&gt;
&lt;br /&gt;
== Goilach ==&lt;br /&gt;
'''Domains:''' Size, Anger and stubbornness&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Goliath&lt;br /&gt;
&lt;br /&gt;
== Grulgami ==&lt;br /&gt;
'''Domains:''' Smithing, Mining and Loyalty&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Dwarf&lt;br /&gt;
&lt;br /&gt;
== Jarramoth ==&lt;br /&gt;
'''Domains:''' Light, Nobility, Prosperity&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Knight&lt;br /&gt;
&lt;br /&gt;
== Muanm ==&lt;br /&gt;
'''Domains:''' Sea, Fishing, Naval trading&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Turtle&lt;br /&gt;
&lt;br /&gt;
== Smeibar ==&lt;br /&gt;
'''Domains:''' Theft, Lying and gambling&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Rat&lt;br /&gt;
&lt;br /&gt;
== Spoizal ==&lt;br /&gt;
'''Domains:''' Blood, War and Conquest&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Orc&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=181</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=181"/>
				<updated>2018-01-07T23:13:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: /* Kingdoms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
'''Map:''' https://imgur.com/a/cGG7l&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/zcLFcW8l.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Karak_Deler Karak Deler] ===&lt;br /&gt;
The Dwarven kingdom of Karak Deler is a proud kingdom that has gone through a lot of hardship fighting of greenskins and other creatures of the underdark. They are located in the mountain range between The Kingdom of Vadea and The Empire of Therin.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Karak_Deler Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Oira_Mir Oira Mir] ===&lt;br /&gt;
The centre of the world, the eternal jewel stands old and tall. Oira Mir has been around since the gods walked Eterna and it's history is long and full of intrigue; run by the long standing council, publicly it does not interfere with the rest of the world and the rest of the kingdoms tends to leave Oira Mir alone.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Oira_Mir Link]&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/The_Therin_Empire The Therin Empire] ===&lt;br /&gt;
The Therin Empire once a peaceful and prospering nation has been taken over by a nefarious leader by the name of Darius Sagar who runs the kingdom with an iron fist of fire. But the people of the kingdom won't bow down to such a foul being and are fighting back.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Oira_Mir&amp;diff=180</id>
		<title>Oira Mir</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Oira_Mir&amp;diff=180"/>
				<updated>2018-01-07T22:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map: https://imgur.com/a/UXOro&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/a9Z50hMl.jpg&lt;br /&gt;
&lt;br /&gt;
The City of Oira Mir also known as the Eternal Jewel, it was named so because it is said that Oira Mir is where the Gods lived before they left the plain and that it was left for the people to start flourishing.&lt;br /&gt;
For as long as people can remember the city has been run by 7 incredibly wealthy families that go by the name The Council of Seven whose only concern is the survival of the city. In the past The Council of Seven have toppled kingdoms through their influence, it’s said that they have more money than all other kings and emperors combined.&lt;br /&gt;
&lt;br /&gt;
Throughout the history of the city of Oira Mir only one family has been replaced, the Mazza family who tried to topple the Empire of Therin due to a dispute between the leader of the family Rainaldo Mazza and the current Emperor Bodlo Denrust. The dispute lead to several assassination attempts on moth the Emperor and Rainaldo. After the 5th failed attempt of taking the Emperor’s life Rainaldo got so infuriated he decided to hire a group of the most vial assassin's the world had ever known; The Scarlet Death. &lt;br /&gt;
&lt;br /&gt;
The Scarlet Death is known for their ruthless killing leaving nothing alive in the vicinity of the target. Going after Emperor Bodlo was no different, in the veil of night two of the most accomplished members of The Scarlet Death snuck into the Emperor’s keep and left a time delayed poison device in the breakfast dining hall. The device went off at the exact time of breakfast but on this occasion the Emperor had urgent business elsewhere which meant that he was not present at breakfast. The poison took out his whole family, most of the staff in the keep and half of the royal guard.&lt;br /&gt;
Upon hearing of this otrosity the other 6 members of The Council of Seven decided that enough is enough, they contacted the Emperor telling him that the dispute between him and the Mazza family is over and that the Council will take care of their own. The very next they the whole Mazza family vanished to never be heard from again and the Amberward family took their place. Ever since then the council has stayed by themselves and not interfered in the business of the outside world.&lt;br /&gt;
&lt;br /&gt;
== The 14 Districts of Oira Mir ==&lt;br /&gt;
&lt;br /&gt;
=== Bear Smiths ===&lt;br /&gt;
Next to the flowing river of Oira passersby can see a constant layer of smog where the 90% of all the forges run 16 hours a day. The Bear Smiths district is always busy and noisy from the forges and constant sounds of hammer on steel.&lt;br /&gt;
One of the best areas of the world to get your hand on some weapons and tools of the highest quality, run by The Ironguard family the Bear Smiths district is know for heavy weaponry and has some of the best Dwarves working at the forges.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Dorin's warehouse:''' If you have been walking around Oira Mir for more than an hour you will have seen posters with the face of a dwarf with the writing &amp;quot;Dorin's Warehouse for all your goblin killing needs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dragon Docks ===&lt;br /&gt;
As the main hub to the central continent The Dragon Docks district servers as the first point of entry for most of the imports to the mainland thanks to the favourable regulations Oira Mir has for trade. The docks is always busy; during the day ships come in every hour and during night the sailors fight their hearts out in the streets. The Dragon Docks is not a place for the faint of heart at night and is the worst area within the inner walls of Oira Mir.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Long Ron's Inn:''' Long Ron and Derek runs the safest and most civil Inn in all of the Dragon Docks, Ron cooks and servers and Derek throws out the people who misbehave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Eagle's Royal ===&lt;br /&gt;
Anyone who is someone has a residence within the Eagle's Royal district, this includes 5 of the 7 families of the council and even some foreign kings are said to have a residence in the luxurious district. The rules are strict and only people of notable wealth are allowed to enter the district, the district even has it's on delivery personal so when anything enters the walls The Kowski Company will take the delivery to it's final destination.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Gods Walk:''' If you come from the sea you will most likely see the Gods Walk, it's a long wide street with all the gods; evil and good on each side of the walk. Dressed in marble the statues stands 20ft tall and very well detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fox Slums ===&lt;br /&gt;
The Fox Slums unlike the Slug Slums have managed to keep a relative low rate of poverty, hence cleaver as a fox. It's an open secret in Oira Mir that the reason for the uncanny wealth that resides within the Fox Slums is due to criminality, but as long as the thugs do not disturb the higher echelon of people within the city the guards don't care. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Red casino:''' In the middle of the Fox Slums sits the crown jewel owned by Ismail Hayley, a known criminal who runs most of the city. If anyone of notoriety in the underworld steps inside the Fox Slums they are expected to pay tribute to Ismail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gnome District ===&lt;br /&gt;
There is something about The City of Oira Mir that Gnomes love, probably the vast access to raw materials and all types of trinkets. So much so that the Gnomes started to form a city within Oira Mir, the Gnomes started to buy up property and before anyone know it had become a large district full of Gnomes. Nobody was angry at this as the Gnomes are a valuable asset to the city and so the district remained and flourished along with the rest of the city. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Tram:''' All across the Gnome District runs a tram system the lets visitors of the Gnome District travel fast and in comfort, most of the tram goes along the ground but at points it goes on top of pillars made out of steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Monkey Engineers ===&lt;br /&gt;
Where there are Gnomes there is tinkering, and the city of Oira Mir's largest export comes from just that, trinkets and useful gadgets. The Monkey Engineers district is one of the most popular districts for the nobles to go visit and it has become the latest fad to have gadgets that does mundane tasks around your home. Some of the resent trends are the everlasting lamps of different colours, self moving tables and self propelled two wheeled horses.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Clock:''' The Clock I mean THE clock that determines time sits within the Monkey Engineers district. It was the first accurate Canamantor crystal timepiece which set the standard for all other timepieces that are in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nobel Steeds ===&lt;br /&gt;
Anyone who isn't someone but still has the money to act as if they were most will try to settle within the Noble Steeds district, with a large coast line of beaches and the only other dock to the city. The district is one of the calmest districts within the city and if anything out of place happens in the area someone is sure to call on the guards fast.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''White Beach:''' A beautiful beach were the wealthy spend a lot of their spare time sun bathing and playing in the water. It was named The White Beach as the sand is so pure it looks almost white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Owl Scholars ===&lt;br /&gt;
Home to some of the most respectable universities in the known world the Owl Scholars districts houses The Sinta University and The Eledhwen University. Except for The Lost City of Isloestead the universities within the walls of Oira Mir are the oldest and most prestigious in Eterna. When magic came back to Eterna hundreds of students from the universities went out in search for knowledge about the lost art; talking to the ancient elves and seeking literature on how to wield the immense power, bringing them to the forefront in the subject of arcana.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Sinta Library:''' Rumoured to be the largest library in the known world, The Sinta Library holds books centuries old and royalty pay thousands of gold to have their children attend The Sinta University so they can experience the university and it's incredible library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Slug Slums ===&lt;br /&gt;
Known as the place the gods forgot, The Slug Slums is filled with disease, misery and poverty. The city guards are no longer patrolling the streets of The Slug Slums which has created a power vacuum where several slum lords are fighting for power over the streets. The edge of the Slug Slums are tightly guarded by the city watch and the army to keep the filth from spreading into the rest of the city.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The fighting pits:''' There is not a lot of interesting places in the Slug Slums, but if you happen to be in the area going to one of the fighting pits will let you experience something you probably never have seen before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Snake's Market ===&lt;br /&gt;
The busy Snake's Market has everything imaginable; from the far reaches of east to the southern deserts, if you have the coin there is someone willing to sell you what you are after. Security is tight in the market but where there is money there is also crime, pickpockets is your biggest worry but there is always someone trying to sell you snake oils so be careful who you trust; if it's to good to be true it's probably isn't.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Great Market Hall:''' Between the Dragon Docks and the Snake's Market sits a huge building collection of buildings put together to look like one, it's the Great Market Hall. As soon as you step in the smell will hit you like a ton of bricks; spices, oils, perfumes and possibly even something rotting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Traveller's Gate ===&lt;br /&gt;
If you are visiting The City of Oira Mir you will most likely be staying in the Traveller's Gate district where there are plenty of inns and even some temporary housing for the more frequent visitors. Due to it being located a bit further out than most other districts it's easy to come and go without attracting to much attention and the prices for food, lodging and resiliency is also significantly lower than within the core of the city.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Yellow Stein:''' Just on the outskirt of the city, lays a quaint inn by called The Yellow Stein. The Yellow Stein is frequented by all sorts of guests from all over the world; merchants, adventurers, travels and many many more.&lt;br /&gt;
It has been around for as long as the locals know and it has for the past couple of decades been home to Matron Dwala. A female dwarf how has no time for nonsense and will throw out anyone at the first sign of trouble.&lt;br /&gt;
&lt;br /&gt;
Dwala’s husband Brim runs the kitchen; which is famous for its Basilisk steak with Green Root chips and Mindalonian sauce or their Roc egg Omelete.  Their selection of drinks is not as vast as you might think for such a well established inn but your are guaranteed one thing when you order a drink at The Yellow Stein and that is value of money. If you order their Snotling Hop for 1 copper you will get the best 1 copper beer in town.&lt;br /&gt;
&lt;br /&gt;
=== Wisp Wizards ===&lt;br /&gt;
If you have been to Oira Mir before you will recognise the the tall wizards spires in the Wisp Wizards district, they are hard to miss; the black towers are outlined in the sky during the day and the white towers shine brightest during the night. Even if the magic has only been back in the world for around 200 years there has always been stewards of magic trying to keep the knowledge alive and trying to bring back the magic. Towards the end of the magicless society the spires stood almost empty as most had given up hope of magic ever returning but now that it's back the district is bustling once more.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Orfaris Spire:''' Orfaris Spire sits in the middle of all the wizard spires, it shines the brightest and is the oldest. Orfaris was a mighty powerful wizard for his time and also the man who founded the wizard order in Oira Mir before the magic disappeared. The Spire has remained locked with magical powers ever since Orfaris passed away, many have tried to break in but none have managed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wolf Army ===&lt;br /&gt;
Strategically placed is the Wolf Army district where both the army and the city guard has most of their garrisons. No civilians are allowed unless one of the generals have approved the entry which happens very rarely. There are a lot of well kept secrets within the district; some rumours spread every now and then about mystical weapons and magical beasts that are kept within the walls but some believe it's only a scare tactic to keep other kingdoms from even considering attacking Oira Mir. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Gate:''' The gate is the only area know to the public, what hides inside the gates is unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Worker Ants ===&lt;br /&gt;
If you need work done; any type of work there is a guild for it in the Worker Ants district. You can get anything from a cleaner to a mercenary and some say that there are even some assassins for higher if you have the right connections in the Worker Ants district.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Job Market Square:''' If you need someone to do a job head to The Job Market Square and you are bound to find someone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Council of Seven ==&lt;br /&gt;
&lt;br /&gt;
The Council of Seven is the name of the 7 families that run the city of Oira Mir. The seven families of the council are; The Ravenheart Family, The Ironguard Family, The Dragonsong Family, The Valentine Family, The Amberward Family, The Albion Family and The Steelclaw Family. &lt;br /&gt;
The Families are all situated in and around the Royal District of Oira Mir; the only family that lives in the keep is The Ravenheart Family that is seen as the most powerful of The Council even if all familie’s votes count for one vote. &lt;br /&gt;
The Council is the equivalent of a government but due to the libertarian structure and that the council has stayed the same for so long there are not a lot The Council decides on publically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ravenheart Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Edward Ravenheart&lt;br /&gt;
The Ravenheart Family is the leading family that runs the day to day operations of the state. They make sure that everyone in the government get paid and make sure taxes are collected. The Ravenheart Family is the family that calls for meetings of The Council and lead the meetings on behalf of the other families even if another family requested the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ironguard Family ===&lt;br /&gt;
&lt;br /&gt;
Matron: Anor Ironguard&lt;br /&gt;
The Ironguard family runs the smiths guild and the smiths district, anything going in or out of the smithys passes through the Ironguard family’s hands. Many of the family members spend most of their days down in the warm and sweaty forges. It’s said that the family has an arsenal the size of a medium army in their family home with weapons from the dwarves, the elves and even ancient civilisations.&lt;br /&gt;
The Ironguard weaponry is almost on par with that of the dwarves and the reason for it is that they have studied the weapons in their arsenal for centuries and passed down the knowledge from generation to generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Dragonsong Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Francis Dragonsong&lt;br /&gt;
The Dragonsong family is incharge of the army and upholding the law in the area. When you turn 15 in The Dragonsong family you get sent to train with the troops in The Wolf Army District. It’s the only family where the predecessor to the head of the family is not determined by first born. When the current head of family steps down the children have a tournament to see who is the better fighter. On the few occasions Oira Mir has been in battle the Dragonsong Family has been in the frontline fighting for who gets the most kills and glory in the field of battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Valentine Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Lucasa Valentine&lt;br /&gt;
As the second richest family in The Council The Valentine Family runs the trade in the city. They do not regulate trade but The Valentine Company is the largest and wealthiest Company in Oira Mir. If you make a trade of more than 100 Gold you can bet that The Valentine Company knows about it and they will probably benefit from it in one way or another.&lt;br /&gt;
The Valentine Family is the most traveled family in The Council and have bases all over the world where they conduct their trade. But their main base is in the Dragon Docks where they have control of all ships coming in and out of the main city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Amberward Family ===&lt;br /&gt;
&lt;br /&gt;
Matron: Elaen Amberward &lt;br /&gt;
The one thing The Amberward Family values above all else is intelligence, they see themselves as the wardens of information and knowledge. Most of the family members either when to the universities in the Owl Scholar District. The ones that didn’t have the talent for the arcane arts became successful within the Scholarly circles and the ones that did have the talent went off to become wizards and train with the best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Albion Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Henry Albion&lt;br /&gt;
The Albion Family is the richest family in the council by far, they run the largest bank of the world. The Albion Family’s reach is far and there are few countries that doesn’t owe them money. &lt;br /&gt;
The Albion Family is one of the best defenses for Oira Mir as they control the flow of money. It is hard to win a long standing war when you don’t have enough resources to sustain your army and when you are fighting the largest bank in the world it’s hard to get a loan to fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Steelclaw Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Arfin Steelclaw&lt;br /&gt;
The only none human family on The Council is The Steelclaw Family who are elves. The Steelclaw Family does not have any specific role in The Council but thanks to their long lifespan they help preserve the legacy of the founding fathers of Oira Mir. Thanks to the wisdom of the Elves The Steelclaw family is often who the other families turn to in time of crisis and uncertainty.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=179</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=179"/>
				<updated>2018-01-07T22:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
'''Map:''' https://imgur.com/a/cGG7l&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/zcLFcW8l.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Karak_Deler Karak Deler] ===&lt;br /&gt;
The Dwarven kingdom of Karak Deler is a proud kingdom that has gone through a lot of hardship fighting of greenskins and other creatures of the underdark. They are located in the mountain range between The Kingdom of Vadea and The Empire of Therin.&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Oira_Mir Oira Mir] ===&lt;br /&gt;
The centre of the world, the eternal jewel stands old and tall. Oira Mir has been around since the gods walked Eterna and it's history is long and full of intrigue; run by the long standing council, publicly it does not interfere with the rest of the world and the rest of the kingdoms tends to leave Oira Mir alone.&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== The Therin Empire ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=175</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=175"/>
				<updated>2018-01-07T14:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
'''Map:''' https://imgur.com/a/cGG7l&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Karak_Deler Karak Deler] ===&lt;br /&gt;
The Dwarven kingdom of Karak Deler is a proud kingdom that has gone through a lot of hardship fighting of greenskins and other creatures of the underdark. They are located in the mountain range between The Kingdom of Vadea and The Empire of Therin.&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Oira_Mir Oira Mir] ===&lt;br /&gt;
The centre of the world, the eternal jewel stands old and tall. Oira Mir has been around since the gods walked Eterna and it's history is long and full of intrigue; run by the long standing council, publicly it does not interfere with the rest of the world and the rest of the kingdoms tends to leave Oira Mir alone.&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== The Therin Empire ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=174</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=174"/>
				<updated>2018-01-07T14:35:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
[https://i.imgur.com/zcLFcW8.jpg]&lt;br /&gt;
'''Map:''' https://imgur.com/a/cGG7l&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Karak_Deler Karak Deler] ===&lt;br /&gt;
The Dwarven kingdom of Karak Deler is a proud kingdom that has gone through a lot of hardship fighting of greenskins and other creatures of the underdark. They are located in the mountain range between The Kingdom of Vadea and The Empire of Therin.&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Oira_Mir Oira Mir] ===&lt;br /&gt;
The centre of the world, the eternal jewel stands old and tall. Oira Mir has been around since the gods walked Eterna and it's history is long and full of intrigue; run by the long standing council, publicly it does not interfere with the rest of the world and the rest of the kingdoms tends to leave Oira Mir alone.&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== The Therin Empire ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Oira_Mir&amp;diff=173</id>
		<title>Oira Mir</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Oira_Mir&amp;diff=173"/>
				<updated>2018-01-06T19:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: /* Traveller's Gate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map: https://imgur.com/a/UXOro&lt;br /&gt;
&lt;br /&gt;
The City of Oira Mir also known as the Eternal Jewel, it was named so because it is said that Oira Mir is where the Gods lived before they left the plain and that it was left for the people to start flourishing.&lt;br /&gt;
For as long as people can remember the city has been run by 7 incredibly wealthy families that go by the name The Council of Seven whose only concern is the survival of the city. In the past The Council of Seven have toppled kingdoms through their influence, it’s said that they have more money than all other kings and emperors combined.&lt;br /&gt;
&lt;br /&gt;
Throughout the history of the city of Oira Mir only one family has been replaced, the Mazza family who tried to topple the Empire of Therin due to a dispute between the leader of the family Rainaldo Mazza and the current Emperor Bodlo Denrust. The dispute lead to several assassination attempts on moth the Emperor and Rainaldo. After the 5th failed attempt of taking the Emperor’s life Rainaldo got so infuriated he decided to hire a group of the most vial assassin's the world had ever known; The Scarlet Death. &lt;br /&gt;
&lt;br /&gt;
The Scarlet Death is known for their ruthless killing leaving nothing alive in the vicinity of the target. Going after Emperor Bodlo was no different, in the veil of night two of the most accomplished members of The Scarlet Death snuck into the Emperor’s keep and left a time delayed poison device in the breakfast dining hall. The device went off at the exact time of breakfast but on this occasion the Emperor had urgent business elsewhere which meant that he was not present at breakfast. The poison took out his whole family, most of the staff in the keep and half of the royal guard.&lt;br /&gt;
Upon hearing of this otrosity the other 6 members of The Council of Seven decided that enough is enough, they contacted the Emperor telling him that the dispute between him and the Mazza family is over and that the Council will take care of their own. The very next they the whole Mazza family vanished to never be heard from again and the Amberward family took their place. Ever since then the council has stayed by themselves and not interfered in the business of the outside world.&lt;br /&gt;
&lt;br /&gt;
== The 14 Districts of Oira Mir ==&lt;br /&gt;
&lt;br /&gt;
=== Bear Smiths ===&lt;br /&gt;
Next to the flowing river of Oira passersby can see a constant layer of smog where the 90% of all the forges run 16 hours a day. The Bear Smiths district is always busy and noisy from the forges and constant sounds of hammer on steel.&lt;br /&gt;
One of the best areas of the world to get your hand on some weapons and tools of the highest quality, run by The Ironguard family the Bear Smiths district is know for heavy weaponry and has some of the best Dwarves working at the forges.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Dorin's warehouse:''' If you have been walking around Oira Mir for more than an hour you will have seen posters with the face of a dwarf with the writing &amp;quot;Dorin's Warehouse for all your goblin killing needs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dragon Docks ===&lt;br /&gt;
As the main hub to the central continent The Dragon Docks district servers as the first point of entry for most of the imports to the mainland thanks to the favourable regulations Oira Mir has for trade. The docks is always busy; during the day ships come in every hour and during night the sailors fight their hearts out in the streets. The Dragon Docks is not a place for the faint of heart at night and is the worst area within the inner walls of Oira Mir.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Long Ron's Inn:''' Long Ron and Derek runs the safest and most civil Inn in all of the Dragon Docks, Ron cooks and servers and Derek throws out the people who misbehave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Eagle's Royal ===&lt;br /&gt;
Anyone who is someone has a residence within the Eagle's Royal district, this includes 5 of the 7 families of the council and even some foreign kings are said to have a residence in the luxurious district. The rules are strict and only people of notable wealth are allowed to enter the district, the district even has it's on delivery personal so when anything enters the walls The Kowski Company will take the delivery to it's final destination.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Gods Walk:''' If you come from the sea you will most likely see the Gods Walk, it's a long wide street with all the gods; evil and good on each side of the walk. Dressed in marble the statues stands 20ft tall and very well detailed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fox Slums ===&lt;br /&gt;
The Fox Slums unlike the Slug Slums have managed to keep a relative low rate of poverty, hence cleaver as a fox. It's an open secret in Oira Mir that the reason for the uncanny wealth that resides within the Fox Slums is due to criminality, but as long as the thugs do not disturb the higher echelon of people within the city the guards don't care. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Red casino:''' In the middle of the Fox Slums sits the crown jewel owned by Ismail Hayley, a known criminal who runs most of the city. If anyone of notoriety in the underworld steps inside the Fox Slums they are expected to pay tribute to Ismail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gnome District ===&lt;br /&gt;
There is something about The City of Oira Mir that Gnomes love, probably the vast access to raw materials and all types of trinkets. So much so that the Gnomes started to form a city within Oira Mir, the Gnomes started to buy up property and before anyone know it had become a large district full of Gnomes. Nobody was angry at this as the Gnomes are a valuable asset to the city and so the district remained and flourished along with the rest of the city. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Tram:''' All across the Gnome District runs a tram system the lets visitors of the Gnome District travel fast and in comfort, most of the tram goes along the ground but at points it goes on top of pillars made out of steel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Monkey Engineers ===&lt;br /&gt;
Where there are Gnomes there is tinkering, and the city of Oira Mir's largest export comes from just that, trinkets and useful gadgets. The Monkey Engineers district is one of the most popular districts for the nobles to go visit and it has become the latest fad to have gadgets that does mundane tasks around your home. Some of the resent trends are the everlasting lamps of different colours, self moving tables and self propelled two wheeled horses.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Clock:''' The Clock I mean THE clock that determines time sits within the Monkey Engineers district. It was the first accurate Canamantor crystal timepiece which set the standard for all other timepieces that are in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Nobel Steeds ===&lt;br /&gt;
Anyone who isn't someone but still has the money to act as if they were most will try to settle within the Noble Steeds district, with a large coast line of beaches and the only other dock to the city. The district is one of the calmest districts within the city and if anything out of place happens in the area someone is sure to call on the guards fast.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''White Beach:''' A beautiful beach were the wealthy spend a lot of their spare time sun bathing and playing in the water. It was named The White Beach as the sand is so pure it looks almost white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Owl Scholars ===&lt;br /&gt;
Home to some of the most respectable universities in the known world the Owl Scholars districts houses The Sinta University and The Eledhwen University. Except for The Lost City of Isloestead the universities within the walls of Oira Mir are the oldest and most prestigious in Eterna. When magic came back to Eterna hundreds of students from the universities went out in search for knowledge about the lost art; talking to the ancient elves and seeking literature on how to wield the immense power, bringing them to the forefront in the subject of arcana.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Sinta Library:''' Rumoured to be the largest library in the known world, The Sinta Library holds books centuries old and royalty pay thousands of gold to have their children attend The Sinta University so they can experience the university and it's incredible library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Slug Slums ===&lt;br /&gt;
Known as the place the gods forgot, The Slug Slums is filled with disease, misery and poverty. The city guards are no longer patrolling the streets of The Slug Slums which has created a power vacuum where several slum lords are fighting for power over the streets. The edge of the Slug Slums are tightly guarded by the city watch and the army to keep the filth from spreading into the rest of the city.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The fighting pits:''' There is not a lot of interesting places in the Slug Slums, but if you happen to be in the area going to one of the fighting pits will let you experience something you probably never have seen before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Snake's Market ===&lt;br /&gt;
The busy Snake's Market has everything imaginable; from the far reaches of east to the southern deserts, if you have the coin there is someone willing to sell you what you are after. Security is tight in the market but where there is money there is also crime, pickpockets is your biggest worry but there is always someone trying to sell you snake oils so be careful who you trust; if it's to good to be true it's probably isn't.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Great Market Hall:''' Between the Dragon Docks and the Snake's Market sits a huge building collection of buildings put together to look like one, it's the Great Market Hall. As soon as you step in the smell will hit you like a ton of bricks; spices, oils, perfumes and possibly even something rotting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Traveller's Gate ===&lt;br /&gt;
If you are visiting The City of Oira Mir you will most likely be staying in the Traveller's Gate district where there are plenty of inns and even some temporary housing for the more frequent visitors. Due to it being located a bit further out than most other districts it's easy to come and go without attracting to much attention and the prices for food, lodging and resiliency is also significantly lower than within the core of the city.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Yellow Stein:''' Just on the outskirt of the city, lays a quaint inn by called The Yellow Stein. The Yellow Stein is frequented by all sorts of guests from all over the world; merchants, adventurers, travels and many many more.&lt;br /&gt;
It has been around for as long as the locals know and it has for the past couple of decades been home to Matron Dwala. A female dwarf how has no time for nonsense and will throw out anyone at the first sign of trouble.&lt;br /&gt;
&lt;br /&gt;
Dwala’s husband Brim runs the kitchen; which is famous for its Basilisk steak with Green Root chips and Mindalonian sauce or their Roc egg Omelete.  Their selection of drinks is not as vast as you might think for such a well established inn but your are guaranteed one thing when you order a drink at The Yellow Stein and that is value of money. If you order their Snotling Hop for 1 copper you will get the best 1 copper beer in town.&lt;br /&gt;
&lt;br /&gt;
=== Wisp Wizards ===&lt;br /&gt;
If you have been to Oira Mir before you will recognise the the tall wizards spires in the Wisp Wizards district, they are hard to miss; the black towers are outlined in the sky during the day and the white towers shine brightest during the night. Even if the magic has only been back in the world for around 200 years there has always been stewards of magic trying to keep the knowledge alive and trying to bring back the magic. Towards the end of the magicless society the spires stood almost empty as most had given up hope of magic ever returning but now that it's back the district is bustling once more.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Orfaris Spire:''' Orfaris Spire sits in the middle of all the wizard spires, it shines the brightest and is the oldest. Orfaris was a mighty powerful wizard for his time and also the man who founded the wizard order in Oira Mir before the magic disappeared. The Spire has remained locked with magical powers ever since Orfaris passed away, many have tried to break in but none have managed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wolf Army ===&lt;br /&gt;
Strategically placed is the Wolf Army district where both the army and the city guard has most of their garrisons. No civilians are allowed unless one of the generals have approved the entry which happens very rarely. There are a lot of well kept secrets within the district; some rumours spread every now and then about mystical weapons and magical beasts that are kept within the walls but some believe it's only a scare tactic to keep other kingdoms from even considering attacking Oira Mir. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Gate:''' The gate is the only area know to the public, what hides inside the gates is unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Worker Ants ===&lt;br /&gt;
If you need work done; any type of work there is a guild for it in the Worker Ants district. You can get anything from a cleaner to a mercenary and some say that there are even some assassins for higher if you have the right connections in the Worker Ants district.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Job Market Square:''' If you need someone to do a job head to The Job Market Square and you are bound to find someone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Council of Seven ==&lt;br /&gt;
&lt;br /&gt;
The Council of Seven is the name of the 7 families that run the city of Oira Mir. The seven families of the council are; The Ravenheart Family, The Ironguard Family, The Dragonsong Family, The Valentine Family, The Amberward Family, The Albion Family and The Steelclaw Family. &lt;br /&gt;
The Families are all situated in and around the Royal District of Oira Mir; the only family that lives in the keep is The Ravenheart Family that is seen as the most powerful of The Council even if all familie’s votes count for one vote. &lt;br /&gt;
The Council is the equivalent of a government but due to the libertarian structure and that the council has stayed the same for so long there are not a lot The Council decides on publically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ravenheart Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Edward Ravenheart&lt;br /&gt;
The Ravenheart Family is the leading family that runs the day to day operations of the state. They make sure that everyone in the government get paid and make sure taxes are collected. The Ravenheart Family is the family that calls for meetings of The Council and lead the meetings on behalf of the other families even if another family requested the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ironguard Family ===&lt;br /&gt;
&lt;br /&gt;
Matron: Anor Ironguard&lt;br /&gt;
The Ironguard family runs the smiths guild and the smiths district, anything going in or out of the smithys passes through the Ironguard family’s hands. Many of the family members spend most of their days down in the warm and sweaty forges. It’s said that the family has an arsenal the size of a medium army in their family home with weapons from the dwarves, the elves and even ancient civilisations.&lt;br /&gt;
The Ironguard weaponry is almost on par with that of the dwarves and the reason for it is that they have studied the weapons in their arsenal for centuries and passed down the knowledge from generation to generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Dragonsong Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Francis Dragonsong&lt;br /&gt;
The Dragonsong family is incharge of the army and upholding the law in the area. When you turn 15 in The Dragonsong family you get sent to train with the troops in The Wolf Army District. It’s the only family where the predecessor to the head of the family is not determined by first born. When the current head of family steps down the children have a tournament to see who is the better fighter. On the few occasions Oira Mir has been in battle the Dragonsong Family has been in the frontline fighting for who gets the most kills and glory in the field of battle.&lt;br /&gt;
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=== The Valentine Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Lucasa Valentine&lt;br /&gt;
As the second richest family in The Council The Valentine Family runs the trade in the city. They do not regulate trade but The Valentine Company is the largest and wealthiest Company in Oira Mir. If you make a trade of more than 100 Gold you can bet that The Valentine Company knows about it and they will probably benefit from it in one way or another.&lt;br /&gt;
The Valentine Family is the most traveled family in The Council and have bases all over the world where they conduct their trade. But their main base is in the Dragon Docks where they have control of all ships coming in and out of the main city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Amberward Family ===&lt;br /&gt;
&lt;br /&gt;
Matron: Elaen Amberward &lt;br /&gt;
The one thing The Amberward Family values above all else is intelligence, they see themselves as the wardens of information and knowledge. Most of the family members either when to the universities in the Owl Scholar District. The ones that didn’t have the talent for the arcane arts became successful within the Scholarly circles and the ones that did have the talent went off to become wizards and train with the best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Albion Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Henry Albion&lt;br /&gt;
The Albion Family is the richest family in the council by far, they run the largest bank of the world. The Albion Family’s reach is far and there are few countries that doesn’t owe them money. &lt;br /&gt;
The Albion Family is one of the best defenses for Oira Mir as they control the flow of money. It is hard to win a long standing war when you don’t have enough resources to sustain your army and when you are fighting the largest bank in the world it’s hard to get a loan to fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Steelclaw Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Arfin Steelclaw&lt;br /&gt;
The only none human family on The Council is The Steelclaw Family who are elves. The Steelclaw Family does not have any specific role in The Council but thanks to their long lifespan they help preserve the legacy of the founding fathers of Oira Mir. Thanks to the wisdom of the Elves The Steelclaw family is often who the other families turn to in time of crisis and uncertainty.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Oira_Mir&amp;diff=172</id>
		<title>Oira Mir</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Oira_Mir&amp;diff=172"/>
				<updated>2017-12-17T22:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map: https://imgur.com/a/UXOro&lt;br /&gt;
&lt;br /&gt;
The City of Oira Mir also known as the Eternal Jewel, it was named so because it is said that Oira Mir is where the Gods lived before they left the plain and that it was left for the people to start flourishing.&lt;br /&gt;
For as long as people can remember the city has been run by 7 incredibly wealthy families that go by the name The Council of Seven whose only concern is the survival of the city. In the past The Council of Seven have toppled kingdoms through their influence, it’s said that they have more money than all other kings and emperors combined.&lt;br /&gt;
&lt;br /&gt;
Throughout the history of the city of Oira Mir only one family has been replaced, the Mazza family who tried to topple the Empire of Therin due to a dispute between the leader of the family Rainaldo Mazza and the current Emperor Bodlo Denrust. The dispute lead to several assassination attempts on moth the Emperor and Rainaldo. After the 5th failed attempt of taking the Emperor’s life Rainaldo got so infuriated he decided to hire a group of the most vial assassin's the world had ever known; The Scarlet Death. &lt;br /&gt;
&lt;br /&gt;
The Scarlet Death is known for their ruthless killing leaving nothing alive in the vicinity of the target. Going after Emperor Bodlo was no different, in the veil of night two of the most accomplished members of The Scarlet Death snuck into the Emperor’s keep and left a time delayed poison device in the breakfast dining hall. The device went off at the exact time of breakfast but on this occasion the Emperor had urgent business elsewhere which meant that he was not present at breakfast. The poison took out his whole family, most of the staff in the keep and half of the royal guard.&lt;br /&gt;
Upon hearing of this otrosity the other 6 members of The Council of Seven decided that enough is enough, they contacted the Emperor telling him that the dispute between him and the Mazza family is over and that the Council will take care of their own. The very next they the whole Mazza family vanished to never be heard from again and the Amberward family took their place. Ever since then the council has stayed by themselves and not interfered in the business of the outside world.&lt;br /&gt;
&lt;br /&gt;
== The 14 Districts of Oira Mir ==&lt;br /&gt;
&lt;br /&gt;
=== Bear Smiths ===&lt;br /&gt;
Next to the flowing river of Oira passersby can see a constant layer of smog where the 90% of all the forges run 16 hours a day. The Bear Smiths district is always busy and noisy from the forges and constant sounds of hammer on steel.&lt;br /&gt;
One of the best areas of the world to get your hand on some weapons and tools of the highest quality, run by The Ironguard family the Bear Smiths district is know for heavy weaponry and has some of the best Dwarves working at the forges.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
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'''Dorin's warehouse:''' If you have been walking around Oira Mir for more than an hour you will have seen posters with the face of a dwarf with the writing &amp;quot;Dorin's Warehouse for all your goblin killing needs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dragon Docks ===&lt;br /&gt;
As the main hub to the central continent The Dragon Docks district servers as the first point of entry for most of the imports to the mainland thanks to the favourable regulations Oira Mir has for trade. The docks is always busy; during the day ships come in every hour and during night the sailors fight their hearts out in the streets. The Dragon Docks is not a place for the faint of heart at night and is the worst area within the inner walls of Oira Mir.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
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'''Long Ron's Inn:''' Long Ron and Derek runs the safest and most civil Inn in all of the Dragon Docks, Ron cooks and servers and Derek throws out the people who misbehave.&lt;br /&gt;
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&lt;br /&gt;
=== Eagle's Royal ===&lt;br /&gt;
Anyone who is someone has a residence within the Eagle's Royal district, this includes 5 of the 7 families of the council and even some foreign kings are said to have a residence in the luxurious district. The rules are strict and only people of notable wealth are allowed to enter the district, the district even has it's on delivery personal so when anything enters the walls The Kowski Company will take the delivery to it's final destination.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
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'''Gods Walk:''' If you come from the sea you will most likely see the Gods Walk, it's a long wide street with all the gods; evil and good on each side of the walk. Dressed in marble the statues stands 20ft tall and very well detailed.&lt;br /&gt;
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&lt;br /&gt;
=== Fox Slums ===&lt;br /&gt;
The Fox Slums unlike the Slug Slums have managed to keep a relative low rate of poverty, hence cleaver as a fox. It's an open secret in Oira Mir that the reason for the uncanny wealth that resides within the Fox Slums is due to criminality, but as long as the thugs do not disturb the higher echelon of people within the city the guards don't care. &lt;br /&gt;
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'''Notable areas'''&lt;br /&gt;
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'''The Red casino:''' In the middle of the Fox Slums sits the crown jewel owned by Ismail Hayley, a known criminal who runs most of the city. If anyone of notoriety in the underworld steps inside the Fox Slums they are expected to pay tribute to Ismail.&lt;br /&gt;
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&lt;br /&gt;
=== Gnome District ===&lt;br /&gt;
There is something about The City of Oira Mir that Gnomes love, probably the vast access to raw materials and all types of trinkets. So much so that the Gnomes started to form a city within Oira Mir, the Gnomes started to buy up property and before anyone know it had become a large district full of Gnomes. Nobody was angry at this as the Gnomes are a valuable asset to the city and so the district remained and flourished along with the rest of the city. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
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'''The Tram:''' All across the Gnome District runs a tram system the lets visitors of the Gnome District travel fast and in comfort, most of the tram goes along the ground but at points it goes on top of pillars made out of steel.&lt;br /&gt;
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&lt;br /&gt;
=== Monkey Engineers ===&lt;br /&gt;
Where there are Gnomes there is tinkering, and the city of Oira Mir's largest export comes from just that, trinkets and useful gadgets. The Monkey Engineers district is one of the most popular districts for the nobles to go visit and it has become the latest fad to have gadgets that does mundane tasks around your home. Some of the resent trends are the everlasting lamps of different colours, self moving tables and self propelled two wheeled horses.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
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'''The Clock:''' The Clock I mean THE clock that determines time sits within the Monkey Engineers district. It was the first accurate Canamantor crystal timepiece which set the standard for all other timepieces that are in use.&lt;br /&gt;
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&lt;br /&gt;
=== Nobel Steeds ===&lt;br /&gt;
Anyone who isn't someone but still has the money to act as if they were most will try to settle within the Noble Steeds district, with a large coast line of beaches and the only other dock to the city. The district is one of the calmest districts within the city and if anything out of place happens in the area someone is sure to call on the guards fast.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
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'''White Beach:''' A beautiful beach were the wealthy spend a lot of their spare time sun bathing and playing in the water. It was named The White Beach as the sand is so pure it looks almost white.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Owl Scholars ===&lt;br /&gt;
Home to some of the most respectable universities in the known world the Owl Scholars districts houses The Sinta University and The Eledhwen University. Except for The Lost City of Isloestead the universities within the walls of Oira Mir are the oldest and most prestigious in Eterna. When magic came back to Eterna hundreds of students from the universities went out in search for knowledge about the lost art; talking to the ancient elves and seeking literature on how to wield the immense power, bringing them to the forefront in the subject of arcana.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Sinta Library:''' Rumoured to be the largest library in the known world, The Sinta Library holds books centuries old and royalty pay thousands of gold to have their children attend The Sinta University so they can experience the university and it's incredible library.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Slug Slums ===&lt;br /&gt;
Known as the place the gods forgot, The Slug Slums is filled with disease, misery and poverty. The city guards are no longer patrolling the streets of The Slug Slums which has created a power vacuum where several slum lords are fighting for power over the streets. The edge of the Slug Slums are tightly guarded by the city watch and the army to keep the filth from spreading into the rest of the city.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The fighting pits:''' There is not a lot of interesting places in the Slug Slums, but if you happen to be in the area going to one of the fighting pits will let you experience something you probably never have seen before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Snake's Market ===&lt;br /&gt;
The busy Snake's Market has everything imaginable; from the far reaches of east to the southern deserts, if you have the coin there is someone willing to sell you what you are after. Security is tight in the market but where there is money there is also crime, pickpockets is your biggest worry but there is always someone trying to sell you snake oils so be careful who you trust; if it's to good to be true it's probably isn't.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Great Market Hall:''' Between the Dragon Docks and the Snake's Market sits a huge building collection of buildings put together to look like one, it's the Great Market Hall. As soon as you step in the smell will hit you like a ton of bricks; spices, oils, perfumes and possibly even something rotting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Traveller's Gate ===&lt;br /&gt;
If you are visiting The City of Oira Mir you will most likely be staying in the Traveller's Gate district where there are plenty of inns and even some temporary housing for the more frequent visitors. Due to it being located a bit further out than most other districts it's easy to come and go without attracting to much attention and the prices for food, lodging and resiliency is also significantly lower than within the core of the city.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The yellow Stein:''' Just on the outskirt of the city, lays a quaint inn by called The Yellow Stein. The Yellow Stein is frequented by all sorts of guests from all over the world; merchants, adventurers, travels and many many more.&lt;br /&gt;
It has been around for as long as the locals know and it has for the past couple of decades been home to Matron Dwala. A female dwarf how has no time for nonsense and will throw out anyone at the first sign of trouble.&lt;br /&gt;
&lt;br /&gt;
Dwala’s husband Brim runs the kitchen; which is famous for its Basilisk steak with Green Root chips and Mindalonian sauce or their Roc egg Omelete.  Their selection of drinks is not as vast as you might think for such a well established inn but your are guaranteed one thing when you order a drink at The Yellow Stein and that is value of money. If you order their Snotling Hop for 1 copper you will get the best 1 copper beer in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wisp Wizards ===&lt;br /&gt;
If you have been to Oira Mir before you will recognise the the tall wizards spires in the Wisp Wizards district, they are hard to miss; the black towers are outlined in the sky during the day and the white towers shine brightest during the night. Even if the magic has only been back in the world for around 200 years there has always been stewards of magic trying to keep the knowledge alive and trying to bring back the magic. Towards the end of the magicless society the spires stood almost empty as most had given up hope of magic ever returning but now that it's back the district is bustling once more.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Orfaris Spire:''' Orfaris Spire sits in the middle of all the wizard spires, it shines the brightest and is the oldest. Orfaris was a mighty powerful wizard for his time and also the man who founded the wizard order in Oira Mir before the magic disappeared. The Spire has remained locked with magical powers ever since Orfaris passed away, many have tried to break in but none have managed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wolf Army ===&lt;br /&gt;
Strategically placed is the Wolf Army district where both the army and the city guard has most of their garrisons. No civilians are allowed unless one of the generals have approved the entry which happens very rarely. There are a lot of well kept secrets within the district; some rumours spread every now and then about mystical weapons and magical beasts that are kept within the walls but some believe it's only a scare tactic to keep other kingdoms from even considering attacking Oira Mir. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Gate:''' The gate is the only area know to the public, what hides inside the gates is unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Worker Ants ===&lt;br /&gt;
If you need work done; any type of work there is a guild for it in the Worker Ants district. You can get anything from a cleaner to a mercenary and some say that there are even some assassins for higher if you have the right connections in the Worker Ants district.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Job Market Square:''' If you need someone to do a job head to The Job Market Square and you are bound to find someone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Council of Seven ==&lt;br /&gt;
&lt;br /&gt;
The Council of Seven is the name of the 7 families that run the city of Oira Mir. The seven families of the council are; The Ravenheart Family, The Ironguard Family, The Dragonsong Family, The Valentine Family, The Amberward Family, The Albion Family and The Steelclaw Family. &lt;br /&gt;
The Families are all situated in and around the Royal District of Oira Mir; the only family that lives in the keep is The Ravenheart Family that is seen as the most powerful of The Council even if all familie’s votes count for one vote. &lt;br /&gt;
The Council is the equivalent of a government but due to the libertarian structure and that the council has stayed the same for so long there are not a lot The Council decides on publically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ravenheart Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Edward Ravenheart&lt;br /&gt;
The Ravenheart Family is the leading family that runs the day to day operations of the state. They make sure that everyone in the government get paid and make sure taxes are collected. The Ravenheart Family is the family that calls for meetings of The Council and lead the meetings on behalf of the other families even if another family requested the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ironguard Family ===&lt;br /&gt;
&lt;br /&gt;
Matron: Anor Ironguard&lt;br /&gt;
The Ironguard family runs the smiths guild and the smiths district, anything going in or out of the smithys passes through the Ironguard family’s hands. Many of the family members spend most of their days down in the warm and sweaty forges. It’s said that the family has an arsenal the size of a medium army in their family home with weapons from the dwarves, the elves and even ancient civilisations.&lt;br /&gt;
The Ironguard weaponry is almost on par with that of the dwarves and the reason for it is that they have studied the weapons in their arsenal for centuries and passed down the knowledge from generation to generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Dragonsong Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Francis Dragonsong&lt;br /&gt;
The Dragonsong family is incharge of the army and upholding the law in the area. When you turn 15 in The Dragonsong family you get sent to train with the troops in The Wolf Army District. It’s the only family where the predecessor to the head of the family is not determined by first born. When the current head of family steps down the children have a tournament to see who is the better fighter. On the few occasions Oira Mir has been in battle the Dragonsong Family has been in the frontline fighting for who gets the most kills and glory in the field of battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Valentine Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Lucasa Valentine&lt;br /&gt;
As the second richest family in The Council The Valentine Family runs the trade in the city. They do not regulate trade but The Valentine Company is the largest and wealthiest Company in Oira Mir. If you make a trade of more than 100 Gold you can bet that The Valentine Company knows about it and they will probably benefit from it in one way or another.&lt;br /&gt;
The Valentine Family is the most traveled family in The Council and have bases all over the world where they conduct their trade. But their main base is in the Dragon Docks where they have control of all ships coming in and out of the main city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Amberward Family ===&lt;br /&gt;
&lt;br /&gt;
Matron: Elaen Amberward &lt;br /&gt;
The one thing The Amberward Family values above all else is intelligence, they see themselves as the wardens of information and knowledge. Most of the family members either when to the universities in the Owl Scholar District. The ones that didn’t have the talent for the arcane arts became successful within the Scholarly circles and the ones that did have the talent went off to become wizards and train with the best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Albion Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Henry Albion&lt;br /&gt;
The Albion Family is the richest family in the council by far, they run the largest bank of the world. The Albion Family’s reach is far and there are few countries that doesn’t owe them money. &lt;br /&gt;
The Albion Family is one of the best defenses for Oira Mir as they control the flow of money. It is hard to win a long standing war when you don’t have enough resources to sustain your army and when you are fighting the largest bank in the world it’s hard to get a loan to fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Steelclaw Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Arfin Steelclaw&lt;br /&gt;
The only none human family on The Council is The Steelclaw Family who are elves. The Steelclaw Family does not have any specific role in The Council but thanks to their long lifespan they help preserve the legacy of the founding fathers of Oira Mir. Thanks to the wisdom of the Elves The Steelclaw family is often who the other families turn to in time of crisis and uncertainty.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Oira_Mir&amp;diff=171</id>
		<title>Oira Mir</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Oira_Mir&amp;diff=171"/>
				<updated>2017-12-17T21:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map: https://imgur.com/a/UXOro&lt;br /&gt;
&lt;br /&gt;
The City of Oira Mir also known as the Eternal Jewel, it was named so because it is said that Oira Mir is where the Gods lived before they left the plain and that it was left for the people to start flourishing.&lt;br /&gt;
For as long as people can remember the city has been run by 7 incredibly wealthy families that go by the name The Council of Seven whose only concern is the survival of the city. In the past The Council of Seven have toppled kingdoms through their influence, it’s said that they have more money than all other kings and emperors combined.&lt;br /&gt;
&lt;br /&gt;
Throughout the history of the city of Oira Mir only one family has been replaced, the Mazza family who tried to topple the Empire of Therin due to a dispute between the leader of the family Rainaldo Mazza and the current Emperor Bodlo Denrust. The dispute lead to several assassination attempts on moth the Emperor and Rainaldo. After the 5th failed attempt of taking the Emperor’s life Rainaldo got so infuriated he decided to hire a group of the most vial assassin's the world had ever known; The Scarlet Death. &lt;br /&gt;
&lt;br /&gt;
The Scarlet Death is known for their ruthless killing leaving nothing alive in the vicinity of the target. Going after Emperor Bodlo was no different, in the veil of night two of the most accomplished members of The Scarlet Death snuck into the Emperor’s keep and left a time delayed poison device in the breakfast dining hall. The device went off at the exact time of breakfast but on this occasion the Emperor had urgent business elsewhere which meant that he was not present at breakfast. The poison took out his whole family, most of the staff in the keep and half of the royal guard.&lt;br /&gt;
Upon hearing of this otrosity the other 6 members of The Council of Seven decided that enough is enough, they contacted the Emperor telling him that the dispute between him and the Mazza family is over and that the Council will take care of their own. The very next they the whole Mazza family vanished to never be heard from again and the Amberward family took their place. Ever since then the council has stayed by themselves and not interfered in the business of the outside world.&lt;br /&gt;
&lt;br /&gt;
== The 14 Districts of Oira Mir ==&lt;br /&gt;
&lt;br /&gt;
=== Bear Smiths ===&lt;br /&gt;
Next to the flowing river of Oira passersby can see a constant layer of smog where the 90% of all the forges run 16 hours a day. The Bear Smiths district is always busy and noisy from the forges and constant sounds of hammer on steel.&lt;br /&gt;
One of the best areas of the world to get your hand on some weapons and tools of the highest quality, run by The Ironguard family the Bear Smiths district is know for heavy weaponry and has some of the best Dwarves working at the forges.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Dorin's warehouse:''' If you have been walking around Oira Mir for more than an hour you will have seen posters with the face of a dwarf with the writing &amp;quot;Dorin's Warehouse for all your goblin killing needs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Dragon Docks ===&lt;br /&gt;
As the main hub to the central continent The Dragon Docks district servers as the first point of entry for most of the imports to the mainland thanks to the favourable regulations Oira Mir has for trade. The docks is always busy; during the day ships come in every hour and during night the sailors fight their hearts out in the streets. The Dragon Docks is not a place for the faint of heart at night and is the worst area within the inner walls of Oira Mir.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Long Ron's Inn:''' Long Ron and Derek runs the safest and most civil Inn in all of the Dragon Docks, Ron cooks and servers and Derek throws out the people who misbehave.&lt;br /&gt;
&lt;br /&gt;
=== Eagle's Royal ===&lt;br /&gt;
Anyone who is someone has a residence within the Eagle's Royal district, this includes 5 of the 7 families of the council and even some foreign kings are said to have a residence in the luxurious district. The rules are strict and only people of notable wealth are allowed to enter the district, the district even has it's on delivery personal so when anything enters the walls The Kowski Company will take the delivery to it's final destination.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Gods Walk:''' If you come from the sea you will most likely see the Gods Walk, it's a long wide street with all the gods; evil and good on each side of the walk. Dressed in marble the statues stands 20ft tall and very well detailed.&lt;br /&gt;
&lt;br /&gt;
=== Fox Slums ===&lt;br /&gt;
The Fox Slums unlike the Slug Slums have managed to keep a relative low rate of poverty, hence cleaver as a fox. It's an open secret in Oira Mir that the reason for the uncanny wealth that resides within the Fox Slums is due to criminality, but as long as the thugs do not disturb the higher echelon of people within the city the guards don't care. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Red casino:''' In the middle of the Fox Slums sits the crown jewel owned by Ismail Hayley, a known criminal who runs most of the city. If anyone of notoriety in the underworld steps inside the Fox Slums they are expected to pay tribute to Ismail.&lt;br /&gt;
&lt;br /&gt;
=== Gnome District ===&lt;br /&gt;
There is something about The City of Oira Mir that Gnomes love, probably the vast access to raw materials and all types of trinkets. So much so that the Gnomes started to form a city within Oira Mir, the Gnomes started to buy up property and before anyone know it had become a large district full of Gnomes. Nobody was angry at this as the Gnomes are a valuable asset to the city and so the district remained and flourished along with the rest of the city. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Tram:''' All across the Gnome District runs a tram system the lets visitors of the Gnome District travel fast and in comfort, most of the tram goes along the ground but at points it goes on top of pillars made out of steel.&lt;br /&gt;
&lt;br /&gt;
=== Monkey Engineers ===&lt;br /&gt;
Where there are Gnomes there is tinkering, and the city of Oira Mir's largest export comes from just that, trinkets and useful gadgets. The Monkey Engineers district is one of the most popular districts for the nobles to go visit and it has become the latest fad to have gadgets that does mundane tasks around your home. Some of the resent trends are the everlasting lamps of different colours, self moving tables and self propelled two wheeled horses.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Clock:''' The Clock I mean THE clock that determines time sits within the Monkey Engineers district. It was the first accurate Canamantor crystal timepiece which set the standard for all other timepieces that are in use.&lt;br /&gt;
&lt;br /&gt;
=== Nobel Steeds ===&lt;br /&gt;
Anyone who isn't someone but still has the money to act as if they were most will try to settle within the Noble Steeds district, with a large coast line of beaches and the only other dock to the city. The district is one of the calmest districts within the city and if anything out of place happens in the area someone is sure to call on the guards fast.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''White Beach:''' A beautiful beach were the wealthy spend a lot of their spare time sun bathing and playing in the water. It was named The White Beach as the sand is so pure it looks almost white.&lt;br /&gt;
&lt;br /&gt;
=== Owl Scholars ===&lt;br /&gt;
Home to some of the most respectable universities in the known world the Owl Scholars districts houses The Sinta University and The Eledhwen University. Except for The Lost City of Isloestead the universities within the walls of Oira Mir are the oldest and most prestigious in Eterna. When magic came back to Eterna hundreds of students from the universities went out in search for knowledge about the lost art; talking to the ancient elves and seeking literature on how to wield the immense power, bringing them to the forefront in the subject of arcana.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Sinta Library:''' Rumoured to be the largest library in the known world, The Sinta Library holds books centuries old and royalty pay thousands of gold to have their children attend The Sinta University so they can experience the university and it's incredible library.&lt;br /&gt;
&lt;br /&gt;
=== Slug Slums ===&lt;br /&gt;
Known as the place the gods forgot, The Slug Slums is filled with disease, misery and poverty. The city guards are no longer patrolling the streets of The Slug Slums which has created a power vacuum where several slum lords are fighting for power over the streets. The edge of the Slug Slums are tightly guarded by the city watch and the army to keep the filth from spreading into the rest of the city.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The fighting pits:''' There is not a lot of interesting places in the Slug Slums, but if you happen to be in the area going to one of the fighting pits will let you experience something you probably never have seen before.&lt;br /&gt;
&lt;br /&gt;
=== Snake's Market ===&lt;br /&gt;
The busy Snake's Market has everything imaginable; from the far reaches of east to the southern deserts, if you have the coin there is someone willing to sell you what you are after. Security is tight in the market but where there is money there is also crime, pickpockets is your biggest worry but there is always someone trying to sell you snake oils so be careful who you trust; if it's to good to be true it's probably isn't.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Great Market Hall:''' Between the Dragon Docks and the Snake's Market sits a huge building collection of buildings put together to look like one, it's the Great Market Hall. As soon as you step in the smell will hit you like a ton of bricks; spices, oils, perfumes and possibly even something rotting.&lt;br /&gt;
&lt;br /&gt;
=== Traveller's Gate ===&lt;br /&gt;
If you are visiting The City of Oira Mir you will most likely be staying in the Traveller's Gate district where there are plenty of inns and even some temporary housing for the more frequent visitors. Due to it being located a bit further out than most other districts it's easy to come and go without attracting to much attention and the prices for food, lodging and resiliency is also significantly lower than within the core of the city.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The yellow Stein:''' Just on the outskirt of the city, lays a quaint inn by called The Yellow Stein. The Yellow Stein is frequented by all sorts of guests from all over the world; merchants, adventurers, travels and many many more.&lt;br /&gt;
It has been around for as long as the locals know and it has for the past couple of decades been home to Matron Dwala. A female dwarf how has no time for nonsense and will throw out anyone at the first sign of trouble.&lt;br /&gt;
&lt;br /&gt;
Dwala’s husband Brim runs the kitchen; which is famous for its Basilisk steak with Green Root chips and Mindalonian sauce or their Roc egg Omelete.  Their selection of drinks is not as vast as you might think for such a well established inn but your are guaranteed one thing when you order a drink at The Yellow Stein and that is value of money. If you order their Snotling Hop for 1 copper you will get the best 1 copper beer in town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wisp Wizards ===&lt;br /&gt;
If you have been to Oira Mir before you will recognise the the tall wizards spires in the Wisp Wizards district, they are hard to miss; the black towers are outlined in the sky during the day and the white towers shine brightest during the night. Even if the magic has only been back in the world for around 200 years there has always been stewards of magic trying to keep the knowledge alive and trying to bring back the magic. Towards the end of the magicless society the spires stood almost empty as most had given up hope of magic ever returning but now that it's back the district is bustling once more.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''Orfaris Spire:''' Orfaris Spire sits in the middle of all the wizard spires, it shines the brightest and is the oldest. Orfaris was a mighty powerful wizard for his time and also the man who founded the wizard order in Oira Mir before the magic disappeared. The Spire has remained locked with magical powers ever since Orfaris passed away, many have tried to break in but none have managed.&lt;br /&gt;
&lt;br /&gt;
=== Wolf Army ===&lt;br /&gt;
Strategically placed is the Wolf Army district where both the army and the city guard has most of their garrisons. No civilians are allowed unless one of the generals have approved the entry which happens very rarely. There are a lot of well kept secrets within the district; some rumours spread every now and then about mystical weapons and magical beasts that are kept within the walls but some believe it's only a scare tactic to keep other kingdoms from even considering attacking Oira Mir. &lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Gate:''' The gate is the only area know to the public, what hides inside the gates is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Worker Ants ===&lt;br /&gt;
If you need work done; any type of work there is a guild for it in the Worker Ants district. You can get anything from a cleaner to a mercenary and some say that there are even some assassins for higher if you have the right connections in the Worker Ants district.&lt;br /&gt;
&lt;br /&gt;
'''Notable areas'''&lt;br /&gt;
&lt;br /&gt;
'''The Job Market Square:''' If you need someone to do a job head to The Job Market Square and you are bound to find someone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Council of Seven ==&lt;br /&gt;
&lt;br /&gt;
The Council of Seven is the name of the 7 families that run the city of Oira Mir. The seven families of the council are; The Ravenheart Family, The Ironguard Family, The Dragonsong Family, The Valentine Family, The Amberward Family, The Albion Family and The Steelclaw Family. &lt;br /&gt;
The Families are all situated in and around the Royal District of Oira Mir; the only family that lives in the keep is The Ravenheart Family that is seen as the most powerful of The Council even if all familie’s votes count for one vote. &lt;br /&gt;
The Council is the equivalent of a government but due to the libertarian structure and that the council has stayed the same for so long there are not a lot The Council decides on publically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ravenheart Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Edward Ravenheart&lt;br /&gt;
The Ravenheart Family is the leading family that runs the day to day operations of the state. They make sure that everyone in the government get paid and make sure taxes are collected. The Ravenheart Family is the family that calls for meetings of The Council and lead the meetings on behalf of the other families even if another family requested the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ironguard Family ===&lt;br /&gt;
&lt;br /&gt;
Matron: Anor Ironguard&lt;br /&gt;
The Ironguard family runs the smiths guild and the smiths district, anything going in or out of the smithys passes through the Ironguard family’s hands. Many of the family members spend most of their days down in the warm and sweaty forges. It’s said that the family has an arsenal the size of a medium army in their family home with weapons from the dwarves, the elves and even ancient civilisations.&lt;br /&gt;
The Ironguard weaponry is almost on par with that of the dwarves and the reason for it is that they have studied the weapons in their arsenal for centuries and passed down the knowledge from generation to generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Dragonsong Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Francis Dragonsong&lt;br /&gt;
The Dragonsong family is incharge of the army and upholding the law in the area. When you turn 15 in The Dragonsong family you get sent to train with the troops in The Wolf Army District. It’s the only family where the predecessor to the head of the family is not determined by first born. When the current head of family steps down the children have a tournament to see who is the better fighter. On the few occasions Oira Mir has been in battle the Dragonsong Family has been in the frontline fighting for who gets the most kills and glory in the field of battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Valentine Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Lucasa Valentine&lt;br /&gt;
As the second richest family in The Council The Valentine Family runs the trade in the city. They do not regulate trade but The Valentine Company is the largest and wealthiest Company in Oira Mir. If you make a trade of more than 100 Gold you can bet that The Valentine Company knows about it and they will probably benefit from it in one way or another.&lt;br /&gt;
The Valentine Family is the most traveled family in The Council and have bases all over the world where they conduct their trade. But their main base is in the Dragon Docks where they have control of all ships coming in and out of the main city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Amberward Family ===&lt;br /&gt;
&lt;br /&gt;
Matron: Elaen Amberward &lt;br /&gt;
The one thing The Amberward Family values above all else is intelligence, they see themselves as the wardens of information and knowledge. Most of the family members either when to the universities in the Owl Scholar District. The ones that didn’t have the talent for the arcane arts became successful within the Scholarly circles and the ones that did have the talent went off to become wizards and train with the best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Albion Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Henry Albion&lt;br /&gt;
The Albion Family is the richest family in the council by far, they run the largest bank of the world. The Albion Family’s reach is far and there are few countries that doesn’t owe them money. &lt;br /&gt;
The Albion Family is one of the best defenses for Oira Mir as they control the flow of money. It is hard to win a long standing war when you don’t have enough resources to sustain your army and when you are fighting the largest bank in the world it’s hard to get a loan to fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Steelclaw Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Arfin Steelclaw&lt;br /&gt;
The only none human family on The Council is The Steelclaw Family who are elves. The Steelclaw Family does not have any specific role in The Council but thanks to their long lifespan they help preserve the legacy of the founding fathers of Oira Mir. Thanks to the wisdom of the Elves The Steelclaw family is often who the other families turn to in time of crisis and uncertainty.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=170</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=170"/>
				<updated>2017-12-17T21:03:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
'''Map:''' https://imgur.com/a/cGG7l&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Karak_Deler Karak Deler] ===&lt;br /&gt;
The Dwarven kingdom of Karak Deler is a proud kingdom that has gone through a lot of hardship fighting of greenskins and other creatures of the underdark. They are located in the mountain range between The Kingdom of Vadea and The Empire of Therin.&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Oira_Mir Oira Mir] ===&lt;br /&gt;
The centre of the world, the eternal jewel stands old and tall. Oira Mir has been around since the gods walked Eterna and it's history is long and full of intrigue; run by the long standing council, publicly it does not interfere with the rest of the world and the rest of the kingdoms tends to leave Oira Mir alone.&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== The Therin Empire ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=The_Great_Kingdom_of_Vadea&amp;diff=169</id>
		<title>The Great Kingdom of Vadea</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=The_Great_Kingdom_of_Vadea&amp;diff=169"/>
				<updated>2017-12-17T20:49:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Kingdom of Vadea (conventional long form) The Greater Kingdom of Vadea&lt;br /&gt;
&lt;br /&gt;
'''Capital city:''' Umar&lt;br /&gt;
&lt;br /&gt;
'''Head of State:''' Lord Protector Manis Uan-Tilber&lt;br /&gt;
&lt;br /&gt;
'''Government Type:''' stratocracy&lt;br /&gt;
&lt;br /&gt;
'''Chief of State:''' The Lord Protector&lt;br /&gt;
&lt;br /&gt;
'''Head of Government:''' First Marshal of the State&lt;br /&gt;
&lt;br /&gt;
'''Ruling Body:''' Governor General's Council&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' A leading maritime trading power in the region and agricultural importer&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Book of Adus / Cult of the Dragon /Goddess Muanm &lt;br /&gt;
&lt;br /&gt;
'''State:''' 14 Unitary authorities&lt;br /&gt;
&lt;br /&gt;
'''Military:''' Army of the State , Grand Navy of the State&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable Settlements''' (largest cities)&lt;br /&gt;
&lt;br /&gt;
Umar (Capital) &lt;br /&gt;
&lt;br /&gt;
Damar (Second Capital)&lt;br /&gt;
&lt;br /&gt;
Osto (Greater Temple of Jorth)&lt;br /&gt;
&lt;br /&gt;
Backwill&lt;br /&gt;
&lt;br /&gt;
Colster (Garrison City)&lt;br /&gt;
&lt;br /&gt;
North Notts &lt;br /&gt;
&lt;br /&gt;
Port Hamstad ( Garrison City)&lt;br /&gt;
&lt;br /&gt;
Port Mander&lt;br /&gt;
&lt;br /&gt;
Welist &lt;br /&gt;
&lt;br /&gt;
Port of Damaden&lt;br /&gt;
&lt;br /&gt;
Uan&lt;br /&gt;
&lt;br /&gt;
State Flag Black dragon on blue field , Iron Mount to the left , broken cleaver represents the ongoing conflict with the Orc to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Flag&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Government and State ==&lt;br /&gt;
&lt;br /&gt;
As a Stratocracy, citizenship and the right to run for office require service in either the army or the navy , subjects are considered to be of a lower class and therefore are subject to the throne, a subject cannot hold office, title or land. This situation can be changed by service in the army for no less than ten years and as stated in the charter &amp;quot;''on completion of this term those who have shown true devotion to the Throne may take Citizenship and all the rights under the state''&amp;quot;  This system of Governance does not extend to those protectorates or Free States held within Vadea as a general rule although citizens of those states can serve in militia forces of Vadea or any standing force raised by those states or principalities. &lt;br /&gt;
&lt;br /&gt;
In Vadean society the two most important pillars of the state are family and the military, the kingdom holds these things to be most paramount. The four great families of Umar have held power in the kingdom for as long as anyone can remember , the family Wattle first seized power in the Years of the Black , General Tannly Wattle lead the Army of the South against Tukk Tukk the Greater and his Orc horde at the river crossing(Battle) of Nays bluff , victory for Tannly would secure his rise to power and paved the way for his family to unify the Kingdom of Vadea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wattle Family ===&lt;br /&gt;
&lt;br /&gt;
A proud heritage and long service to the Kingdom , Tannly Wattle served Lord Duffry as General of '''Duffry Army''', his charge at the Battle of Nays Bluff and victory that day secured all the lands to the north and his place on the road to power and glory , Wattle family unified the '''Lords and City Kingdoms'''.&lt;br /&gt;
&lt;br /&gt;
=== Anders Family ===&lt;br /&gt;
&lt;br /&gt;
Henry Anders was a captain in the '''Umar militia cavalry''' and would go on to inherit a vast fortune from King Hogut, Anders squadron counter charged a vastly superior force at the Village of Eccles and prevented Hogut's forces from being overrun, something the old king would not forget.&lt;br /&gt;
&lt;br /&gt;
=== Pimiler Family ===&lt;br /&gt;
&lt;br /&gt;
City Elder Pimiler was to most a worm of a man , called a coward by many in the ruling council of Hastily. Regardless Pimiler was no fool and would use his underhand practises to position himself into a place of favour when the spoils of war came to be divided. Hastly's contribution to the war let alone the any of the battles of the day are a matter of conjecture.&lt;br /&gt;
&lt;br /&gt;
=== Uan-Tilber Family ===&lt;br /&gt;
&lt;br /&gt;
Alec Tilber had been born into money and was by most measures a decent man, but one that could not hold his drink or a good hand at the table. fortune in the end would drop Alec Tilber a winning hand during the Battle of Uan.After buying a commission in the Order of the Pillar of Kan with the last of his coin he would be thrown unwittingly (due to drink) into the largest single battle of the war and would lead the relief of Uan City and ultimately find his way to the bed of Lady Ana, daughter of Lord Ramey.&lt;br /&gt;
&lt;br /&gt;
=== Rule ===&lt;br /&gt;
&lt;br /&gt;
Only one of the four families can hold power in the kingdom and the current ruling family are the Uan-Tilber, the head of the family or the oldest surviving child will hold the title of Lord Protector and rule the kingdom as head of state.This can technically be either a male or female child or family member, there has of yet been no female heads of state. there is no fixed term of office and the family may hold this office for as long as they maintain support in '''the Governor General's Council'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lord Taydus''' Minister of State for Supply&lt;br /&gt;
 &amp;quot;''The kingdom has prospered in the past but in recent years under the dubious leadership of the Uan-Tilber family the kingdom has faulted and has lurched from one misadventure to another. In an attempt to gain favour with the governor generals the new Lord Protector Manis has declared his intention to re conquer the lands to the north of the Great Hills and rid the kingdom of the Orc menace O'Gork, it is yet to be seen if the hard pressed Army of the State can muster the will or the manpower to achieve victory................''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== State Law ===&lt;br /&gt;
&lt;br /&gt;
Law and order is administered by the '''Minister General of the Courts''', all citizens have the right to be heard by a '''Provost Marshal Judge'''. An individual bound under the law will be represented by an '''Officer of the Court''' or if one is not available a '''Provost Sergeant''' can act in his place. Subjects and non citizens must seek legal aid from the local '''bailiff''', Subjects that commit offences lesser than those of murder or attempted murder can defer the death penalty and serve 25 years in a '''penal or assault regiment'''.&lt;br /&gt;
&lt;br /&gt;
Local Policing is provided by the '''Provost Guard'''&lt;br /&gt;
The Provost Guard also provide specialist individuals to deal with issues of a supernatural or magical kind  &lt;br /&gt;
&lt;br /&gt;
=== Merchant Marine of the Kingdom ===&lt;br /&gt;
&lt;br /&gt;
A key trading power in the region Vadea has a large merchant fleet carrying all manner of goods from the far corners of (??????) .The great Link ships ever travel the seas, from the wines and fruits of (??????) to the very best furniture made of the finest woods the '''Deep Forest''' has to offer the capital. Having such a large fleet the Vadeans are able to maintain large numbers of trade routes that give their produce and products access to a large market and as a consequence fill the kingdom's treasury annually, a welcome event due to the huge strain the military has on the state in the defence of the north. It was once said you could walk from the Port of Mander on the west coast all the way to the New Isles on the far side of the Vadean Sea by stepping from one ship to another.&lt;br /&gt;
&lt;br /&gt;
== Grand Navy of the State == &lt;br /&gt;
&lt;br /&gt;
3 Red Verdean Cross overlaying the Red Cross of The Order of St Ted      with Gold field with the anchor representing the merchant fleet. This ensign is used by the Grand Fleet. The merchant fleet ensign is the same but without the St Ted Cross , leaving 4 Verdean Cross on a gold field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flag&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To protect the vast merchant fleet of the kingdom the Grand Navy ever stretched thin continually patrols the coast and the deep trade lanes of the oceans , fighting a seemingly endless war of attrition with the Pirate States of the North Vadean*. The Admirals of the Fleet are always to be seen entering and leaving the Court Ministry presumably attempting to gain more funding and troops for the fleet, In an Ironic turn known only to politicians the fleet is seen as an expense the kingdom could do without , yet without it the ever loved army would starve and die and the kingdom would fall to destruction. Admiral Ansley Toddly the hero of the Retreat of Black field Peninsular continues to call for forces to attempt a second invasion of the city state of Canister* and punish the ungoverned States of the North Vadean*, but with little support from the Governor General's and the redeployment of many marine regiments of foot to other fronts it looks unlikely.&lt;br /&gt;
&lt;br /&gt;
*States part of the North Include Canister, UMAR referred to as northern states/Pirate States&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Retreat of Black field Peninsular ===&lt;br /&gt;
&lt;br /&gt;
''Darkness fills the sky, great fires bilge great columns of black acrid smoke into the air as our Battalion moves forward to join the line , the great Canister horde before us , Forward ! goes the cry and ten thousand men push our line towards the Hells! Canister war beasts give out great screams that turn men white but forward we must forward for Jarramoth! And the blue Banner of the 2nd Bat.'' &lt;br /&gt;
&lt;br /&gt;
Regiments sited for honour during the retreat include those lost in the rear guard, 22nd &amp;quot;Tides Furry&amp;quot; Naval Regiment of Foot, 9th &amp;quot;1st Fleet forward&amp;quot; Naval Regiment of Foot and 106th Penal Regiment of Foot &amp;quot;Marine&amp;quot; and elements of the 10/55th Siege Regiment &amp;quot;Militia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== State Religion ==&lt;br /&gt;
&lt;br /&gt;
Taken from the book of Adus&lt;br /&gt;
&amp;quot;It is said that in the far past the lands of the Pine flats gave rise to the Great Jarramoth and that he gave rise to the fire that warmed mankind in the dark days of the black, Jarramoth a noble winged dragon born of the despair of man and bested by Adus the First at the foot of Iron mount would serve his master and thus mankind to the end of the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The cult of the dragon''' has been prevalent in the region for a long time and can be seen in everyday life from the city guilds to the kings of the past, The Seal of the Thrown depicts the great battle of Iron Mount, the Flags of the Kingdom, A black dragon with wings stretched standing on a shattered cleaver on a blue field with Mt Iron to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army of the State ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flag&amp;gt;&lt;br /&gt;
Flag of the 2/4th Regiment of Foot &amp;quot;Duke Lanto&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cornerstone of the kingdom can be found in the army, To be a citizen one must have served in the army for at least 10 years, a deferral of service can be arranged and a reduction to 1 year can be purchased if you can afford it. The army is well equipped and for the most part battle hardened , a number of prolonged border wars with neighbours to the east and the continued encroachment of the Orc holdings in the north test the military daily.&lt;br /&gt;
The army is divided operationally into Field Armies when deployed on maneuvers or when called to actual combat. Primarily an infantry centric force, field armies lack mobility and have been slow to react to evolving situations in past wars. Cavalry and militia are deployed in ad hoc formations and are often used to out manoeuvre enemy forces and support the main field armies attacks. Cav regiments can operate with a field army as well as in larger Cavalry Corps. The Militia are regional units formed under the direction of the First Marshal of the State, each unitary authority must raise at least one permanent regiment of militia or maintain a regiment for no less than 2 years on a rotating basis. It is also the responsibility of the militia to raise siege regiments when the need arises.&lt;br /&gt;
&lt;br /&gt;
There are currently 7 active field armies and 2 independent cavalry forces , all but 2 field armies with the entirety of the 1st Cav Corps are deployed to the north against the Orc Hold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current STANDING forces''' (excluding militia)&lt;br /&gt;
&lt;br /&gt;
'''37 Infantry Regiments:''' total active manpower = 92,500 &lt;br /&gt;
&lt;br /&gt;
'''36 Naval Regiments:''' total active manpower    = 50,400&lt;br /&gt;
&lt;br /&gt;
'''24 Cavalry Regiments:''' total active manpower = 19,200&lt;br /&gt;
&lt;br /&gt;
Total standing force = 162,100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Militia in the Kingdom ===&lt;br /&gt;
&lt;br /&gt;
Militia forces do exist within the Kingdom and are raised on the basis of need with the exception of 14 Regiments (one from each unitary authority, 14 in total) raised for a period of 2 years of active service.&lt;br /&gt;
From the order of Council Provost Marshal 'all able bodied citizens are expected to commit to 5 weeks of militia service each year of the post harvest period.'&lt;br /&gt;
On paper there are 47 Militia Regiments , with 14 ative ,15 able to muster within 4 days, the remaining 18 within 4 weeks.&lt;br /&gt;
&lt;br /&gt;
Total Militia force manpower when fully mustered (in theory) = '''53,580'''&lt;br /&gt;
Total active militia force active = '''15,960'''&lt;br /&gt;
&lt;br /&gt;
=== Free People's Militia ===&lt;br /&gt;
&lt;br /&gt;
As Vadea expanded may lands that had fallen to strife and death have come to be part of the greater kingdom , to reflect this those peoples of the Kingdom known as Free people's can serve in the Free Peoples Militia , Gnomes for instance have long been associated with engineering and metal workings and often form the core of siege and munitions forces   &lt;br /&gt;
&lt;br /&gt;
Example - 24th 'Duke of Eastbay' Lancers&lt;br /&gt;
&lt;br /&gt;
1 Regiment = 800 horse , 4 Squadrons = 200 horse , 5 Troops = 40 horse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Well known Regiments of Foot and Cavalry'''&lt;br /&gt;
&lt;br /&gt;
1st &amp;quot;Lord Protector&amp;quot; Knights Guard of Foot&lt;br /&gt;
&lt;br /&gt;
2nd &amp;quot;Adus’s Own&amp;quot; Knights Guard of Foot&lt;br /&gt;
&lt;br /&gt;
5th Centurion Battalion 'Pennant of the Smilodon'&lt;br /&gt;
&lt;br /&gt;
9th &amp;quot;Duke of Cambes&amp;quot; Foot Pike &lt;br /&gt;
&lt;br /&gt;
12th Light Foot Scouts &lt;br /&gt;
&lt;br /&gt;
16th Pike Guards of Foot &lt;br /&gt;
&lt;br /&gt;
21st &amp;quot;Orc Death&amp;quot; Foot Pike&lt;br /&gt;
&lt;br /&gt;
30th &amp;quot;Old Iron Chin&amp;quot; Foot Knights&lt;br /&gt;
&lt;br /&gt;
3/5th Light Foot &amp;quot;Marine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1/3rd North Notts Militia &amp;quot;Bills Boys&amp;quot; Foot  &lt;br /&gt;
&lt;br /&gt;
9th Heavy Horse&lt;br /&gt;
&lt;br /&gt;
19th &amp;quot;Drake Scale&amp;quot; Heavy Lancers&lt;br /&gt;
&lt;br /&gt;
25th &amp;quot;Duke of Damesters&amp;quot; Pike Lancers &lt;br /&gt;
&lt;br /&gt;
2nd House Cavalry Heavy Horse&lt;br /&gt;
&lt;br /&gt;
4th House Cavalry &amp;quot;Hollands&amp;quot; Guards of Horse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Types of Units'''&lt;br /&gt;
&lt;br /&gt;
regiments using the title Guard have earned it in battle via great achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''INFANTRY'''&lt;br /&gt;
&lt;br /&gt;
'''Vadean Centurion Guard,''' Elite Troops found only with the Sovereign. &lt;br /&gt;
&lt;br /&gt;
'''Marshal Guard,''' Elite Palace Troops , Heavy infantry armed with Bill Hooks and Vadean Short Sword.    &lt;br /&gt;
&lt;br /&gt;
'''Vadean Foot Knight,''' heavy armoured foot soldiers, regiments using the title Guard have earned it battle via great achievement.&lt;br /&gt;
&lt;br /&gt;
'''Foot Pike,''' the long Pike used to great effect against massed infantry or cavalry attacks.&lt;br /&gt;
&lt;br /&gt;
'''Footman,''' Infantry armed with Vadean Short sword and shield.&lt;br /&gt;
&lt;br /&gt;
'''Foot Archers,''' Carry Longbows.&lt;br /&gt;
&lt;br /&gt;
'''Specialist Forces'''&lt;br /&gt;
&lt;br /&gt;
'''Vadea Militia Engineer Corps,''' Recruited predominantly from the Gnomes of the Principality skilled in siege works and engineering duties.&lt;br /&gt;
&lt;br /&gt;
'''Marine,''' Assault troops armed with Short swords and Light Round Shield     &lt;br /&gt;
&lt;br /&gt;
'''Foot Caliver,''' Infantry armed with an early firearm , specialist troops small in number.&lt;br /&gt;
&lt;br /&gt;
'''Horse Caliver,''' Mounted Infantry armed with an early firearm , specialist troops small in number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CAVALRY''' &lt;br /&gt;
&lt;br /&gt;
'''Light Cav'''&lt;br /&gt;
&lt;br /&gt;
'''Pike Lancers,''' use both the Vadean Pike (short) and the lance , primarily used as light skirmishes and employed in flanking maneuvers .&lt;br /&gt;
&lt;br /&gt;
'''Horse Troopers (Pike),''' Standard Cav using Pike adapted for use on horse, the Vadean Pike (short) is used to assault directly massed infantry.&lt;br /&gt;
&lt;br /&gt;
'''Heavy Cav'''&lt;br /&gt;
&lt;br /&gt;
'''House Cavalry,''' Fitted out and funded by the ruling house , generally used as shock cavalry.  &lt;br /&gt;
&lt;br /&gt;
'''Heavy Horse,''' Armed with Lance. &lt;br /&gt;
&lt;br /&gt;
'''Vadean Knights,''' heavy armoured foot and horse regiments.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=The_Great_Kingdom_of_Vadea&amp;diff=168</id>
		<title>The Great Kingdom of Vadea</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=The_Great_Kingdom_of_Vadea&amp;diff=168"/>
				<updated>2017-12-17T20:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Kingdom of Vadea (conventional long form) The Greater Kingdom of Vadea&lt;br /&gt;
&lt;br /&gt;
'''Capital city:''' Umar&lt;br /&gt;
&lt;br /&gt;
'''Head of State:''' Lord Protector Manis Uan-Tilber&lt;br /&gt;
&lt;br /&gt;
'''Government Type:''' stratocracy&lt;br /&gt;
&lt;br /&gt;
'''Chief of State:''' The Lord Protector&lt;br /&gt;
&lt;br /&gt;
'''Head of Government:''' First Marshal of the State&lt;br /&gt;
&lt;br /&gt;
'''Ruling Body:''' Governor General's Council&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' A leading maritime trading power in the region and agricultural importer&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Book of Adus / Cult of the Dragon /Goddess Muanm &lt;br /&gt;
&lt;br /&gt;
'''State:''' 14 Unitary authorities&lt;br /&gt;
&lt;br /&gt;
'''Military:''' Army of the State , Grand Navy of the State&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable Settlements''' (largest cities)&lt;br /&gt;
&lt;br /&gt;
Umar (Capital) &lt;br /&gt;
&lt;br /&gt;
Damar (Second Capital)&lt;br /&gt;
&lt;br /&gt;
Osto (Greater Temple of Jorth)&lt;br /&gt;
&lt;br /&gt;
Backwill&lt;br /&gt;
&lt;br /&gt;
Colster (Garrison City)&lt;br /&gt;
&lt;br /&gt;
North Notts &lt;br /&gt;
&lt;br /&gt;
Port Hamstad ( Garrison City)&lt;br /&gt;
&lt;br /&gt;
Port Mander&lt;br /&gt;
&lt;br /&gt;
Welist &lt;br /&gt;
&lt;br /&gt;
Port of Damaden&lt;br /&gt;
&lt;br /&gt;
Uan&lt;br /&gt;
&lt;br /&gt;
State Flag Black dragon on blue field , Iron Mount to the left , broken cleaver represents the ongoing conflict with the Orc to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Flag&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Government and State ==&lt;br /&gt;
&lt;br /&gt;
As a Stratocracy, citizenship and the right to run for office require service in either the army or the navy , subjects are considered to be of a lower class and therefore are subject to the throne, a subject cannot hold office, title or land. This situation can be changed by service in the army for no less than ten years and as stated in the charter &amp;quot;''on completion of this term those who have shown true devotion to the Throne may take Citizenship and all the rights under the state''&amp;quot;  This system of Governance does not extend to those protectorates or Free States held within Vadea as a general rule although citizens of those states can serve in militia forces of Vadea or any standing force raised by those states or principalities. &lt;br /&gt;
&lt;br /&gt;
In Vadean society the two most important pillars of the state are family and the military, the kingdom holds these things to be most paramount. The four great families of Umar have held power in the kingdom for as long as anyone can remember , the family Wattle first seized power in the Years of the Black , General Tannly Wattle lead the Army of the South against Tukk Tukk the Greater and his Orc horde at the river crossing(Battle) of Nays bluff , victory for Tannly would secure his rise to power and paved the way for his family to unify the Kingdom of Vadea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wattle Family ===&lt;br /&gt;
&lt;br /&gt;
A proud heritage and long service to the Kingdom , Tannly Wattle served Lord Duffry as General of '''Duffry Army''', his charge at the Battle of Nays Bluff and victory that day secured all the lands to the north and his place on the road to power and glory , Wattle family unified the '''Lords and City Kingdoms'''.&lt;br /&gt;
&lt;br /&gt;
=== Anders Family ===&lt;br /&gt;
&lt;br /&gt;
Henry Anders was a captain in the '''Umar militia cavalry''' and would go on to inherit a vast fortune from King Hogut, Anders squadron counter charged a vastly superior force at the Village of Eccles and prevented Hogut's forces from being overrun, something the old king would not forget.&lt;br /&gt;
&lt;br /&gt;
=== Pimiler Family ===&lt;br /&gt;
&lt;br /&gt;
City Elder Pimiler was to most a worm of a man , called a coward by many in the ruling council of Hastily. Regardless Pimiler was no fool and would use his underhand practises to position himself into a place of favour when the spoils of war came to be divided. Hastly's contribution to the war let alone the any of the battles of the day are a matter of conjecture.&lt;br /&gt;
&lt;br /&gt;
=== Uan-Tilber Family ===&lt;br /&gt;
&lt;br /&gt;
Alec Tilber had been born into money and was by most measures a decent man, but one that could not hold his drink or a good hand at the table. fortune in the end would drop Alec Tilber a winning hand during the Battle of Uan.After buying a commission in the Order of the Pillar of Kan with the last of his coin he would be thrown unwittingly (due to drink) into the largest single battle of the war and would lead the relief of Uan City and ultimately find his way to the bed of Lady Ana, daughter of Lord Ramey.&lt;br /&gt;
&lt;br /&gt;
=== Rule ===&lt;br /&gt;
&lt;br /&gt;
Only one of the four families can hold power in the kingdom and the current ruling family are the Uan-Tilber, the head of the family or the oldest surviving child will hold the title of Lord Protector and rule the kingdom as head of state.This can technically be either a male or female child or family member, there has of yet been no female heads of state. there is no fixed term of office and the family may hold this office for as long as they maintain support in '''the Governor General's Council'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lord Taydus''' Minister of State for Supply&lt;br /&gt;
 &amp;quot;''The kingdom has prospered in the past but in recent years under the dubious leadership of the Uan-Tilber family the kingdom has faulted and has lurched from one misadventure to another. In an attempt to gain favour with the governor generals the new Lord Protector Manis has declared his intention to re conquer the lands to the north of the Great Hills and rid the kingdom of the Orc menace O'Gork, it is yet to be seen if the hard pressed Army of the State can muster the will or the manpower to achieve victory................''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== State Law ===&lt;br /&gt;
&lt;br /&gt;
Law and order is administered by the '''Minister General of the Courts''', all citizens have the right to be heard by a '''Provost Marshal Judge'''. An individual bound under the law will be represented by an '''Officer of the Court''' or if one is not available a '''Provost Sergeant''' can act in his place. Subjects and non citizens must seek legal aid from the local '''bailiff''', Subjects that commit offences lesser than those of murder or attempted murder can defer the death penalty and serve 25 years in a '''penal or assault regiment'''.&lt;br /&gt;
&lt;br /&gt;
Local Policing is provided by the '''Provost Guard'''&lt;br /&gt;
The Provost Guard also provide specialist individuals to deal with issues of a supernatural or magical kind  &lt;br /&gt;
&lt;br /&gt;
=== Merchant Marine of the Kingdom ===&lt;br /&gt;
&lt;br /&gt;
A key trading power in the region Vadea has a large merchant fleet carrying all manner of goods from the far corners of (??????) .The great Link ships ever travel the seas, from the wines and fruits of (??????) to the very best furniture made of the finest woods the '''Deep Forest''' has to offer the capital. Having such a large fleet the Vadeans are able to maintain large numbers of trade routes that give their produce and products access to a large market and as a consequence fill the kingdom's treasury annually, a welcome event due to the huge strain the military has on the state in the defence of the north. It was once said you could walk from the Port of Mander on the west coast all the way to the New Isles on the far side of the Vadean Sea by stepping from one ship to another.&lt;br /&gt;
&lt;br /&gt;
== Grand Navy of the State == &lt;br /&gt;
&lt;br /&gt;
3 Red Verdean Cross overlaying the Red Cross of The Order of St Ted      with Gold field with the anchor representing the merchant fleet. This ensign is used by the Grand Fleet. The merchant fleet ensign is the same but without the St Ted Cross , leaving 4 Verdean Cross on a gold field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flag&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To protect the vast merchant fleet of the kingdom the Grand Navy ever stretched thin continually patrols the coast and the deep trade lanes of the oceans , fighting a seemingly endless war of attrition with the Pirate States of the North Vadean*. The Admirals of the Fleet are always to be seen entering and leaving the Court Ministry presumably attempting to gain more funding and troops for the fleet, In an Ironic turn known only to politicians the fleet is seen as an expense the kingdom could do without , yet without it the ever loved army would starve and die and the kingdom would fall to destruction. Admiral Ansley Toddly the hero of the Retreat of Black field Peninsular continues to call for forces to attempt a second invasion of the city state of Canister* and punish the ungoverned States of the North Vadean*, but with little support from the Governor General's and the redeployment of many marine regiments of foot to other fronts it looks unlikely.&lt;br /&gt;
&lt;br /&gt;
*States part of the North Include Canister, UMAR referred to as northern states/Pirate States&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Retreat of Black field Peninsular ===&lt;br /&gt;
&lt;br /&gt;
''Darkness fills the sky, great fires bilge great columns of black acrid smoke into the air as our Battalion moves forward to join the line , the great Canister horde before us , Forward ! goes the cry and ten thousand men push our line towards the Hells! Canister war beasts give out great screams that turn men white but forward we must forward for Jarramoth! And the blue Banner of the 2nd Bat.'' &lt;br /&gt;
&lt;br /&gt;
Regiments sited for honour during the retreat include those lost in the rear guard, 22nd &amp;quot;Tides Furry&amp;quot; Naval Regiment of Foot, 9th &amp;quot;1st Fleet forward&amp;quot; Naval Regiment of Foot and 106th Penal Regiment of Foot &amp;quot;Marine&amp;quot; and elements of the 10/55th Siege Regiment &amp;quot;Militia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== State Religion ==&lt;br /&gt;
&lt;br /&gt;
Taken from the book of Adus&lt;br /&gt;
&amp;quot;It is said that in the far past the lands of the Pine flats gave rise to the Great Jarramoth and that he gave rise to the fire that warmed mankind in the dark days of the black, Jarramoth a noble winged dragon born of the despair of man and bested by Adus the First at the foot of Iron mount would serve his master and thus mankind to the end of the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The cult of the dragon''' has been prevalent in the region for a long time and can be seen in everyday life from the city guilds to the kings of the past, The Seal of the Thrown depicts the great battle of Iron Mount, the Flags of the Kingdom, A black dragon with wings stretched standing on a shattered cleaver on a blue field with Mt Iron to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army of the State ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flag&amp;gt;&lt;br /&gt;
Flag of the 2/4th Regiment of Foot &amp;quot;Duke Lanto&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cornerstone of the kingdom can be found in the army, To be a citizen one must have served in the army for at least 10 years, a deferral of service can be arranged and a reduction to 1 year can be purchased if you can afford it. The army is well equipped and for the most part battle hardened , a number of prolonged border wars with neighbours to the east and the continued encroachment of the Orc holdings in the north test the military daily.&lt;br /&gt;
The army is divided operationally into Field Armies when deployed on maneuvers or when called to actual combat. Primarily an infantry centric force, field armies lack mobility and have been slow to react to evolving situations in past wars. Cavalry and militia are deployed in ad hoc formations and are often used to out manoeuvre enemy forces and support the main field armies attacks. Cav regiments can operate with a field army as well as in larger Cavalry Corps. The Militia are regional units formed under the direction of the First Marshal of the State, each unitary authority must raise at least one permanent regiment of militia or maintain a regiment for no less than 2 years on a rotating basis. It is also the responsibility of the militia to raise siege regiments when the need arises.&lt;br /&gt;
&lt;br /&gt;
There are currently 7 active field armies and 2 independent cavalry forces , all but 2 field armies with the entirety of the 1st Cav Corps are deployed to the north against the Orc Hold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Current STANDING forces''' (excluding militia)&lt;br /&gt;
&lt;br /&gt;
'''37 Infantry Regiments:''' total active manpower = 92,500 &lt;br /&gt;
&lt;br /&gt;
'''36 Naval Regiments:''' total active manpower    = 50,400&lt;br /&gt;
&lt;br /&gt;
'''24 Cavalry Regiments:''' total active manpower = 19,200&lt;br /&gt;
&lt;br /&gt;
Total standing force = 162,100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Militia in the Kingdom ===&lt;br /&gt;
&lt;br /&gt;
Militia forces do exist within the Kingdom and are raised on the basis of need with the exception of 14 Regiments (one from each unitary authority, 14 in total) raised for a period of 2 years of active service.&lt;br /&gt;
From the order of Council Provost Marshal 'all able bodied citizens are expected to commit to 5 weeks of militia service each year of the post harvest period.'&lt;br /&gt;
On paper there are 47 Militia Regiments , with 14 ative ,15 able to muster within 4 days, the remaining 18 within 4 weeks.&lt;br /&gt;
&lt;br /&gt;
Total Militia force manpower when fully mustered (in theory) = '''53,580'''&lt;br /&gt;
Total active militia force active = '''15,960'''&lt;br /&gt;
&lt;br /&gt;
=== Free People's Militia ===&lt;br /&gt;
&lt;br /&gt;
As Vadea expanded may lands that had fallen to strife and death have come to be part of the greater kingdom , to reflect this those peoples of the Kingdom known as Free people's can serve in the Free Peoples Militia , Gnomes for instance have long been associated with engineering and metal workings and often form the core of siege and munitions forces   &lt;br /&gt;
&lt;br /&gt;
Example - 24th 'Duke of Eastbay' Lancers&lt;br /&gt;
&lt;br /&gt;
1 Regiment = 800 horse , 4 Squadrons = 200 horse , 5 Troops = 40 horse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well known Regiments of Foot and Cavalry&lt;br /&gt;
&lt;br /&gt;
1st &amp;quot;Lord Protector&amp;quot; Knights Guard of Foot&lt;br /&gt;
&lt;br /&gt;
2nd &amp;quot;Adus’s Own&amp;quot; Knights Guard of Foot&lt;br /&gt;
&lt;br /&gt;
5th Centurion Battalion 'Pennant of the Smilodon'&lt;br /&gt;
&lt;br /&gt;
9th &amp;quot;Duke of Cambes&amp;quot; Foot Pike &lt;br /&gt;
&lt;br /&gt;
12th Light Foot Scouts &lt;br /&gt;
&lt;br /&gt;
16th Pike Guards of Foot &lt;br /&gt;
&lt;br /&gt;
21st &amp;quot;Orc Death&amp;quot; Foot Pike&lt;br /&gt;
&lt;br /&gt;
30th &amp;quot;Old Iron Chin&amp;quot; Foot Knights&lt;br /&gt;
&lt;br /&gt;
3/5th Light Foot &amp;quot;Marine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1/3rd North Notts Militia &amp;quot;Bills Boys&amp;quot; Foot  &lt;br /&gt;
&lt;br /&gt;
9th Heavy Horse&lt;br /&gt;
&lt;br /&gt;
19th &amp;quot;Drake Scale&amp;quot; Heavy Lancers&lt;br /&gt;
&lt;br /&gt;
25th &amp;quot;Duke of Damesters&amp;quot; Pike Lancers &lt;br /&gt;
&lt;br /&gt;
2nd House Cavalry Heavy Horse&lt;br /&gt;
&lt;br /&gt;
4th House Cavalry &amp;quot;Hollands&amp;quot; Guards of Horse&lt;br /&gt;
&lt;br /&gt;
'''Types of Units'''&lt;br /&gt;
&lt;br /&gt;
regiments using the title Guard have earned it in battle via great achievement.&lt;br /&gt;
&lt;br /&gt;
'''INFANTRY'''&lt;br /&gt;
&lt;br /&gt;
'''Vadean Centurion Guard,''' Elite Troops found only with the Sovereign. &lt;br /&gt;
&lt;br /&gt;
'''Marshal Guard,''' Elite Palace Troops , Heavy infantry armed with Bill Hooks and Vadean Short Sword.    &lt;br /&gt;
&lt;br /&gt;
'''Vadean Foot Knight,''' heavy armoured foot soldiers, regiments using the title Guard have earned it battle via great achievement.&lt;br /&gt;
&lt;br /&gt;
'''Foot Pike,''' the long Pike used to great effect against massed infantry or cavalry attacks.&lt;br /&gt;
&lt;br /&gt;
'''Footman,''' Infantry armed with Vadean Short sword and shield.&lt;br /&gt;
&lt;br /&gt;
'''Foot Archers,''' Carry Longbows.&lt;br /&gt;
&lt;br /&gt;
'''Specialist Forces'''&lt;br /&gt;
&lt;br /&gt;
'''Vadea Militia Engineer Corps,''' Recruited predominantly from the Gnomes of the Principality skilled in siege works and engineering duties.&lt;br /&gt;
&lt;br /&gt;
'''Marine,''' Assault troops armed with Short swords and Light Round Shield     &lt;br /&gt;
&lt;br /&gt;
'''Foot Caliver,''' Infantry armed with an early firearm , specialist troops small in number.&lt;br /&gt;
&lt;br /&gt;
'''Horse Caliver,''' Mounted Infantry armed with an early firearm , specialist troops small in number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''CAVALRY''' &lt;br /&gt;
&lt;br /&gt;
'''Light Cav'''&lt;br /&gt;
&lt;br /&gt;
'''Pike Lancers,''' use both the Vadean Pike (short) and the lance , primarily used as light skirmishes and employed in flanking maneuvers .&lt;br /&gt;
&lt;br /&gt;
'''Horse Troopers (Pike),''' Standard Cav using Pike adapted for use on horse, the Vadean Pike (short) is used to assault directly massed infantry.&lt;br /&gt;
&lt;br /&gt;
'''Heavy Cav'''&lt;br /&gt;
&lt;br /&gt;
'''House Cavalry,''' Fitted out and funded by the ruling house , generally used as shock cavalry.  &lt;br /&gt;
&lt;br /&gt;
'''Heavy Horse,''' Armed with Lance. &lt;br /&gt;
&lt;br /&gt;
'''Vadean Knights,''' heavy armoured foot and horse regiments.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=The_Great_Kingdom_of_Vadea&amp;diff=167</id>
		<title>The Great Kingdom of Vadea</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=The_Great_Kingdom_of_Vadea&amp;diff=167"/>
				<updated>2017-12-17T19:59:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Kingdom of Vadea (conventional long form) The Greater Kingdom of Vadea&lt;br /&gt;
&lt;br /&gt;
'''Capital city:''' Umar&lt;br /&gt;
&lt;br /&gt;
'''Head of State:''' Lord Protector Manis Uan-Tilber&lt;br /&gt;
&lt;br /&gt;
'''Government Type:''' stratocracy&lt;br /&gt;
&lt;br /&gt;
'''Chief of State:''' The Lord Protector&lt;br /&gt;
&lt;br /&gt;
'''Head of Government:''' First Marshal of the State&lt;br /&gt;
&lt;br /&gt;
'''Ruling Body:''' Governor General's Council&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' A leading maritime trading power in the region and agricultural importer&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Book of Adus / Cult of the Dragon /Goddess Muanm &lt;br /&gt;
&lt;br /&gt;
'''State:''' 14 Unitary authorities&lt;br /&gt;
&lt;br /&gt;
'''Military:''' Army of the State , Grand Navy of the State&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable Settlements''' (largest cities)&lt;br /&gt;
&lt;br /&gt;
Umar (Capital) &lt;br /&gt;
&lt;br /&gt;
Damar (Second Capital)&lt;br /&gt;
&lt;br /&gt;
Osto (Greater Temple of Jorth)&lt;br /&gt;
&lt;br /&gt;
Backwill&lt;br /&gt;
&lt;br /&gt;
Colster (Garrison City)&lt;br /&gt;
&lt;br /&gt;
North Notts &lt;br /&gt;
&lt;br /&gt;
Port Hamstad ( Garrison City)&lt;br /&gt;
&lt;br /&gt;
Port Mander&lt;br /&gt;
&lt;br /&gt;
Welist &lt;br /&gt;
&lt;br /&gt;
Port of Damaden&lt;br /&gt;
&lt;br /&gt;
Uan&lt;br /&gt;
&lt;br /&gt;
State Flag Black dragon on blue field , Iron Mount to the left , broken cleaver represents the ongoing conflict with the Orc to the North.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Flag&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Government and State ==&lt;br /&gt;
&lt;br /&gt;
As a Stratocracy, citizenship and the right to run for office require service in either the army or the navy , subjects are considered to be of a lower class and therefore are subject to the throne, a subject cannot hold office, title or land. This situation can be changed by service in the army for no less than ten years and as stated in the charter &amp;quot;''on completion of this term those who have shown true devotion to the Throne may take Citizenship and all the rights under the state''&amp;quot;  This system of Governance does not extend to those protectorates or Free States held within Vadea as a general rule although citizens of those states can serve in militia forces of Vadea or any standing force raised by those states or principalities. &lt;br /&gt;
&lt;br /&gt;
In Vadean society the two most important pillars of the state are family and the military, the kingdom holds these things to be most paramount. The four great families of Umar have held power in the kingdom for as long as anyone can remember , the family Wattle first seized power in the Years of the Black , General Tannly Wattle lead the Army of the South against Tukk Tukk the Greater and his Orc horde at the river crossing(Battle) of Nays bluff , victory for Tannly would secure his rise to power and paved the way for his family to unify the Kingdom of Vadea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wattle Family ===&lt;br /&gt;
&lt;br /&gt;
A proud heritage and long service to the Kingdom , Tannly Wattle served Lord Duffry as General of '''Duffry Army''', his charge at the Battle of Nays Bluff and victory that day secured all the lands to the north and his place on the road to power and glory , Wattle family unified the '''Lords and City Kingdoms'''.&lt;br /&gt;
&lt;br /&gt;
=== Anders Family ===&lt;br /&gt;
&lt;br /&gt;
Henry Anders was a captain in the '''Umar militia cavalry''' and would go on to inherit a vast fortune from King Hogut, Anders squadron counter charged a vastly superior force at the Village of Eccles and prevented Hogut's forces from being overrun, something the old king would not forget.&lt;br /&gt;
&lt;br /&gt;
=== Pimiler Family ===&lt;br /&gt;
&lt;br /&gt;
City Elder Pimiler was to most a worm of a man , called a coward by many in the ruling council of Hastily. Regardless Pimiler was no fool and would use his underhand practises to position himself into a place of favour when the spoils of war came to be divided. Hastly's contribution to the war let alone the any of the battles of the day are a matter of conjecture.&lt;br /&gt;
&lt;br /&gt;
=== Uan-Tilber Family ===&lt;br /&gt;
&lt;br /&gt;
Alec Tilber had been born into money and was by most measures a decent man, but one that could not hold his drink or a good hand at the table. fortune in the end would drop Alec Tilber a winning hand during the Battle of Uan.After buying a commission in the Order of the Pillar of Kan with the last of his coin he would be thrown unwittingly (due to drink) into the largest single battle of the war and would lead the relief of Uan City and ultimately find his way to the bed of Lady Ana, daughter of Lord Ramey.&lt;br /&gt;
&lt;br /&gt;
=== Rule ===&lt;br /&gt;
&lt;br /&gt;
Only one of the four families can hold power in the kingdom and the current ruling family are the Uan-Tilber, the head of the family or the oldest surviving child will hold the title of Lord Protector and rule the kingdom as head of state.This can technically be either a male or female child or family member, there has of yet been no female heads of state. there is no fixed term of office and the family may hold this office for as long as they maintain support in '''the Governor General's Council'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lord Taydus''' Minister of State for Supply&lt;br /&gt;
 &amp;quot;''The kingdom has prospered in the past but in recent years under the dubious leadership of the Uan-Tilber family the kingdom has faulted and has lurched from one misadventure to another. In an attempt to gain favour with the governor generals the new Lord Protector Manis has declared his intention to re conquer the lands to the north of the Great Hills and rid the kingdom of the Orc menace O'Gork, it is yet to be seen if the hard pressed Army of the State can muster the will or the manpower to achieve victory................''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== State Law ===&lt;br /&gt;
&lt;br /&gt;
Law and order is administered by the '''Minister General of the Courts''', all citizens have the right to be heard by a '''Provost Marshal Judge'''. An individual bound under the law will be represented by an '''Officer of the Court''' or if one is not available a '''Provost Sergeant''' can act in his place. Subjects and non citizens must seek legal aid from the local '''bailiff''', Subjects that commit offences lesser than those of murder or attempted murder can defer the death penalty and serve 25 years in a '''penal or assault regiment'''.&lt;br /&gt;
&lt;br /&gt;
Local Policing is provided by the '''Provost Guard'''&lt;br /&gt;
The Provost Guard also provide specialist individuals to deal with issues of a supernatural or magical kind  &lt;br /&gt;
&lt;br /&gt;
=== Merchant Marine of the Kingdom ===&lt;br /&gt;
&lt;br /&gt;
A key trading power in the region Vadea has a large merchant fleet carrying all manner of goods from the far corners of (??????) .The great Link ships ever travel the seas, from the wines and fruits of (??????) to the very best furniture made of the finest woods the '''Deep Forest''' has to offer the capital. Having such a large fleet the Vadeans are able to maintain large numbers of trade routes that give their produce and products access to a large market and as a consequence fill the kingdom's treasury annually, a welcome event due to the huge strain the military has on the state in the defence of the north. It was once said you could walk from the Port of Mander on the west coast all the way to the New Isles on the far side of the Vadean Sea by stepping from one ship to another.&lt;br /&gt;
&lt;br /&gt;
== Grand Navy of the State == &lt;br /&gt;
&lt;br /&gt;
3 Red Verdean Cross overlaying the Red Cross of The Order of St Ted      with Gold field with the anchor representing the merchant fleet. This ensign is used by the Grand Fleet. The merchant fleet ensign is the same but without the St Ted Cross , leaving 4 Verdean Cross on a gold field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flag&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To protect the vast merchant fleet of the kingdom the Grand Navy ever stretched thin continually patrols the coast and the deep trade lanes of the oceans , fighting a seemingly endless war of attrition with the Pirate States of the North Vadean*. The Admirals of the Fleet are always to be seen entering and leaving the Court Ministry presumably attempting to gain more funding and troops for the fleet, In an Ironic turn known only to politicians the fleet is seen as an expense the kingdom could do without , yet without it the ever loved army would starve and die and the kingdom would fall to destruction. Admiral Ansley Toddly the hero of the Retreat of Black field Peninsular continues to call for forces to attempt a second invasion of the city state of Canister* and punish the ungoverned States of the North Vadean*, but with little support from the Governor General's and the redeployment of many marine regiments of foot to other fronts it looks unlikely.&lt;br /&gt;
&lt;br /&gt;
*States part of the North Include Canister, UMAR referred to as northern states/Pirate States&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Retreat of Black field Peninsular ===&lt;br /&gt;
&lt;br /&gt;
''Darkness fills the sky, great fires bilge great columns of black acrid smoke into the air as our Battalion moves forward to join the line , the great Canister horde before us , Forward ! goes the cry and ten thousand men push our line towards the Hells! Canister war beasts give out great screams that turn men white but forward we must forward for Jarramoth! And the blue Banner of the 2nd Bat.'' &lt;br /&gt;
&lt;br /&gt;
Regiments sited for honour during the retreat include those lost in the rear guard, 22nd &amp;quot;Tides Furry&amp;quot; Naval Regiment of Foot, 9th &amp;quot;1st Fleet forward&amp;quot; Naval Regiment of Foot and 106th Penal Regiment of Foot &amp;quot;Marine&amp;quot; and elements of the 10/55th Siege Regiment &amp;quot;Militia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== State Religion ==&lt;br /&gt;
&lt;br /&gt;
Taken from the book of Adus&lt;br /&gt;
&amp;quot;It is said that in the far past the lands of the Pine flats gave rise to the Great Jarramoth and that he gave rise to the fire that warmed mankind in the dark days of the black, Jarramoth a noble winged dragon born of the despair of man and bested by Adus the First at the foot of Iron mount would serve his master and thus mankind to the end of the light.&amp;quot;&lt;br /&gt;
'''The cult of the dragon''' has been prevalent in the region for a long time and can be seen in everyday life from the city guilds to the kings of the past, The Seal of the Thrown depicts the great battle of Iron Mount, the Flags of the Kingdom, A black dragon with wings stretched standing on a shattered cleaver on a blue field with Mt Iron to the left.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=The_Great_Kingdom_of_Vadea&amp;diff=166</id>
		<title>The Great Kingdom of Vadea</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=The_Great_Kingdom_of_Vadea&amp;diff=166"/>
				<updated>2017-12-17T19:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Kingdom of Vadea (conventional long form) The Greater Kingdom of Vadea&lt;br /&gt;
&lt;br /&gt;
'''Capital city:''' Umar&lt;br /&gt;
&lt;br /&gt;
'''Head of State:''' Lord Protector Manis Uan-Tilber&lt;br /&gt;
&lt;br /&gt;
'''Government Type:''' stratocracy&lt;br /&gt;
&lt;br /&gt;
'''Chief of State:''' The Lord Protector&lt;br /&gt;
&lt;br /&gt;
'''Head of Government:''' First Marshal of the State&lt;br /&gt;
&lt;br /&gt;
'''Ruling Body:''' Governor General's Council&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' A leading maritime trading power in the region and agricultural importer&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Book of Adus / Cult of the Dragon /Goddess Muanm &lt;br /&gt;
&lt;br /&gt;
'''State:''' 14 Unitary authorities&lt;br /&gt;
&lt;br /&gt;
'''Military:''' Army of the State , Grand Navy of the State&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notable Settlements''' (largest cities)&lt;br /&gt;
&lt;br /&gt;
Umar (Capital) &lt;br /&gt;
&lt;br /&gt;
Damar (Second Capital)&lt;br /&gt;
&lt;br /&gt;
Osto (Greater Temple of Jorth)&lt;br /&gt;
&lt;br /&gt;
Backwill&lt;br /&gt;
&lt;br /&gt;
Colster (Garrison City)&lt;br /&gt;
&lt;br /&gt;
North Notts &lt;br /&gt;
&lt;br /&gt;
Port Hamstad ( Garrison City)&lt;br /&gt;
&lt;br /&gt;
Port Mander&lt;br /&gt;
&lt;br /&gt;
Welist &lt;br /&gt;
&lt;br /&gt;
Port of Damaden&lt;br /&gt;
&lt;br /&gt;
Uan&lt;br /&gt;
&lt;br /&gt;
State Flag Black dragon on blue field , Iron Mount to the left , broken cleaver represents the ongoing conflict with the Orc to the North.&lt;br /&gt;
&amp;lt;Flag&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Government and State ==&lt;br /&gt;
&lt;br /&gt;
As a Stratocracy, citizenship and the right to run for office require service in either the army or the navy , subjects are considered to be of a lower class and therefore are subject to the throne, a subject cannot hold office, title or land. This situation can be changed by service in the army for no less than ten years and as stated in the charter &amp;quot;''on completion of this term those who have shown true devotion to the Throne may take Citizenship and all the rights under the state''&amp;quot;  This system of Governance does not extend to those protectorates or Free States held within Vadea as a general rule although citizens of those states can serve in militia forces of Vadea or any standing force raised by those states or principalities. &lt;br /&gt;
&lt;br /&gt;
In Vadean society the two most important pillars of the state are family and the military, the kingdom holds these things to be most paramount. The four great families of Umar have held power in the kingdom for as long as anyone can remember , the family Wattle first seized power in the Years of the Black , General Tannly Wattle lead the Army of the South against Tukk Tukk the Greater and his Orc horde at the river crossing(Battle) of Nays bluff , victory for Tannly would secure his rise to power and paved the way for his family to unify the Kingdom of Vadea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wattle Family ===&lt;br /&gt;
&lt;br /&gt;
A proud heritage and long service to the Kingdom , Tannly Wattle served Lord Duffry as General of '''Duffry Army''', his charge at the Battle of Nays Bluff and victory that day secured all the lands to the north and his place on the road to power and glory , Wattle family unified the '''Lords and City Kingdoms'''.&lt;br /&gt;
&lt;br /&gt;
=== Anders Family ===&lt;br /&gt;
&lt;br /&gt;
Henry Anders was a captain in the '''Umar militia cavalry''' and would go on to inherit a vast fortune from King Hogut, Anders squadron counter charged a vastly superior force at the Village of Eccles and prevented Hogut's forces from being overrun, something the old king would not forget.&lt;br /&gt;
&lt;br /&gt;
=== Pimiler Family ===&lt;br /&gt;
&lt;br /&gt;
City Elder Pimiler was to most a worm of a man , called a coward by many in the ruling council of Hastily. Regardless Pimiler was no fool and would use his underhand practises to position himself into a place of favour when the spoils of war came to be divided. Hastly's contribution to the war let alone the any of the battles of the day are a matter of conjecture.&lt;br /&gt;
&lt;br /&gt;
=== Uan-Tilber Family ===&lt;br /&gt;
&lt;br /&gt;
Alec Tilber had been born into money and was by most measures a decent man, but one that could not hold his drink or a good hand at the table. fortune in the end would drop Alec Tilber a winning hand during the Battle of Uan.After buying a commission in the Order of the Pillar of Kan with the last of his coin he would be thrown unwittingly (due to drink) into the largest single battle of the war and would lead the relief of Uan City and ultimately find his way to the bed of Lady Ana, daughter of Lord Ramey.&lt;br /&gt;
&lt;br /&gt;
=== Rule ===&lt;br /&gt;
&lt;br /&gt;
Only one of the four families can hold power in the kingdom and the current ruling family are the Uan-Tilber, the head of the family or the oldest surviving child will hold the title of Lord Protector and rule the kingdom as head of state.This can technically be either a male or female child or family member, there has of yet been no female heads of state. there is no fixed term of office and the family may hold this office for as long as they maintain support in '''the Governor General's Council'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lord Taydus''' Minister of State for Supply&lt;br /&gt;
 &amp;quot;''The kingdom has prospered in the past but in recent years under the dubious leadership of the Uan-Tilber family the kingdom has faulted and has lurched from one misadventure to another. In an attempt to gain favour with the governor generals the new Lord Protector Manis has declared his intention to re conquer the lands to the north of the Great Hills and rid the kingdom of the Orc menace O'Gork, it is yet to be seen if the hard pressed Army of the State can muster the will or the manpower to achieve victory................''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== State Law ===&lt;br /&gt;
&lt;br /&gt;
Law and order is administered by the '''Minister General of the Courts''', all citizens have the right to be heard by a '''Provost Marshal Judge'''. An individual bound under the law will be represented by an '''Officer of the Court''' or if one is not available a '''Provost Sergeant''' can act in his place. Subjects and non citizens must seek legal aid from the local '''bailiff''', Subjects that commit offences lesser than those of murder or attempted murder can defer the death penalty and serve 25 years in a '''penal or assault regiment'''.&lt;br /&gt;
&lt;br /&gt;
Local Policing is provided by the '''Provost Guard'''&lt;br /&gt;
The Provost Guard also provide specialist individuals to deal with issues of a supernatural or magical kind  &lt;br /&gt;
&lt;br /&gt;
=== Merchant Marine of the Kingdom ===&lt;br /&gt;
&lt;br /&gt;
A key trading power in the region Vadea has a large merchant fleet carrying all manner of goods from the far corners of (??????) .The great Link ships ever travel the seas, from the wines and fruits of (??????) to the very best furniture made of the finest woods the '''Deep Forest''' has to offer the capital. Having such a large fleet the Vadeans are able to maintain large numbers of trade routes that give their produce and products access to a large market and as a consequence fill the kingdom's treasury annually, a welcome event due to the huge strain the military has on the state in the defence of the north. It was once said you could walk from the Port of Mander on the west coast all the way to the New Isles on the far side of the Vadean Sea by stepping from one ship to another.&lt;br /&gt;
&lt;br /&gt;
== Grand Navy of the State == &lt;br /&gt;
&lt;br /&gt;
3 Red Verdean Cross overlaying the Red Cross of The Order of St Ted      with Gold field with the anchor representing the merchant fleet. This ensign is used by the Grand Fleet. The merchant fleet ensign is the same but without the St Ted Cross , leaving 4 Verdean Cross on a gold field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flag&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To protect the vast merchant fleet of the kingdom the Grand Navy ever stretched thin continually patrols the coast and the deep trade lanes of the oceans , fighting a seemingly endless war of attrition with the Pirate States of the North Vadean*. The Admirals of the Fleet are always to be seen entering and leaving the Court Ministry presumably attempting to gain more funding and troops for the fleet, In an Ironic turn known only to politicians the fleet is seen as an expense the kingdom could do without , yet without it the ever loved army would starve and die and the kingdom would fall to destruction. Admiral Ansley Toddly the hero of the Retreat of Black field Peninsular continues to call for forces to attempt a second invasion of the city state of Canister* and punish the ungoverned States of the North Vadean*, but with little support from the Governor General's and the redeployment of many marine regiments of foot to other fronts it looks unlikely.&lt;br /&gt;
&lt;br /&gt;
*States part of the North Include Canister, UMAR referred to as northern states/Pirate States&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Retreat of Black field Peninsular ===&lt;br /&gt;
&lt;br /&gt;
''Darkness fills the sky, great fires bilge great columns of black acrid smoke into the air as our Battalion moves forward to join the line , the great Canister horde before us , Forward ! goes the cry and ten thousand men push our line towards the Hells! Canister war beasts give out great screams that turn men white but forward we must forward for Jarramoth! And the blue Banner of the 2nd Bat.'' &lt;br /&gt;
&lt;br /&gt;
Regiments sited for honour during the retreat include those lost in the rear guard, 22nd &amp;quot;Tides Furry&amp;quot; Naval Regiment of Foot, 9th &amp;quot;1st Fleet forward&amp;quot; Naval Regiment of Foot and 106th Penal Regiment of Foot &amp;quot;Marine&amp;quot; and elements of the 10/55th Siege Regiment &amp;quot;Militia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== State Religion ==&lt;br /&gt;
&lt;br /&gt;
Taken from the book of Adus&lt;br /&gt;
&amp;quot;It is said that in the far past the lands of the Pine flats gave rise to the Great Jarramoth and that he gave rise to the fire that warmed mankind in the dark days of the black, Jarramoth a noble winged dragon born of the despair of man and bested by Adus the First at the foot of Iron mount would serve his master and thus mankind to the end of the light.&amp;quot;&lt;br /&gt;
'''The cult of the dragon''' has been prevalent in the region for a long time and can be seen in everyday life from the city guilds to the kings of the past, The Seal of the Thrown depicts the great battle of Iron Mount, the Flags of the Kingdom, A black dragon with wings stretched standing on a shattered cleaver on a blue field with Mt Iron to the left.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=The_Great_Kingdom_of_Vadea&amp;diff=165</id>
		<title>The Great Kingdom of Vadea</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=The_Great_Kingdom_of_Vadea&amp;diff=165"/>
				<updated>2017-12-17T19:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: Created page with &amp;quot;'''Name:''' Kingdom of Vadea (conventional long form) The Greater Kingdom of Vadea  '''Capital city:''' Umar  '''Head of State:''' Lord Protector Manis Uan-Tilber  '''Governme...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Kingdom of Vadea (conventional long form) The Greater Kingdom of Vadea&lt;br /&gt;
&lt;br /&gt;
'''Capital city:''' Umar&lt;br /&gt;
&lt;br /&gt;
'''Head of State:''' Lord Protector Manis Uan-Tilber&lt;br /&gt;
&lt;br /&gt;
'''Government Type:''' stratocracy&lt;br /&gt;
&lt;br /&gt;
'''Chief of State:''' The Lord Protector&lt;br /&gt;
&lt;br /&gt;
'''Head of Government:''' First Marshal of the State&lt;br /&gt;
&lt;br /&gt;
'''Ruling Body:''' Governor General's Council&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' A leading maritime trading power in the region and agricultural importer&lt;br /&gt;
&lt;br /&gt;
'''Religion:''' Book of Adus / Cult of the Dragon /Goddess Muanm &lt;br /&gt;
&lt;br /&gt;
'''State:''' 14 Unitary authorities&lt;br /&gt;
&lt;br /&gt;
'''Military:''' Army of the State , Grand Navy of the State&lt;br /&gt;
&lt;br /&gt;
'''Notable Settlements''' (largest cities)&lt;br /&gt;
&lt;br /&gt;
Umar (Capital) &lt;br /&gt;
&lt;br /&gt;
Damar (Second Capital)&lt;br /&gt;
&lt;br /&gt;
Osto (Greater Temple of Jorth)&lt;br /&gt;
&lt;br /&gt;
Backwill&lt;br /&gt;
&lt;br /&gt;
Colster (Garrison City)&lt;br /&gt;
&lt;br /&gt;
North Notts &lt;br /&gt;
&lt;br /&gt;
Port Hamstad ( Garrison City)&lt;br /&gt;
&lt;br /&gt;
Port Mander&lt;br /&gt;
&lt;br /&gt;
Welist &lt;br /&gt;
&lt;br /&gt;
Port of Damaden&lt;br /&gt;
&lt;br /&gt;
Uan&lt;br /&gt;
&lt;br /&gt;
State Flag Black dragon on blue field , Iron Mount to the left , broken cleaver represents the ongoing conflict with the Orc to the North.&lt;br /&gt;
&amp;lt;Flag&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Government and State ==&lt;br /&gt;
&lt;br /&gt;
As a Stratocracy, citizenship and the right to run for office require service in either the army or the navy , subjects are considered to be of a lower class and therefore are subject to the throne, a subject cannot hold office, title or land. This situation can be changed by service in the army for no less than ten years and as stated in the charter &amp;quot;''on completion of this term those who have shown true devotion to the Throne may take Citizenship and all the rights under the state''&amp;quot;  This system of Governance does not extend to those protectorates or Free States held within Vadea as a general rule although citizens of those states can serve in militia forces of Vadea or any standing force raised by those states or principalities. &lt;br /&gt;
&lt;br /&gt;
In Vadean society the two most important pillars of the state are family and the military, the kingdom holds these things to be most paramount. The four great families of Umar have held power in the kingdom for as long as anyone can remember , the family Wattle first seized power in the Years of the Black , General Tannly Wattle lead the Army of the South against Tukk Tukk the Greater and his Orc horde at the river crossing(Battle) of Nays bluff , victory for Tannly would secure his rise to power and paved the way for his family to unify the Kingdom of Vadea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wattle Family ===&lt;br /&gt;
&lt;br /&gt;
A proud heritage and long service to the Kingdom , Tannly Wattle served Lord Duffry as General of '''Duffry Army''', his charge at the Battle of Nays Bluff and victory that day secured all the lands to the north and his place on the road to power and glory , Wattle family unified the '''Lords and City Kingdoms'''.&lt;br /&gt;
&lt;br /&gt;
=== Anders Family ===&lt;br /&gt;
&lt;br /&gt;
Henry Anders was a captain in the '''Umar militia cavalry''' and would go on to inherit a vast fortune from King Hogut, Anders squadron counter charged a vastly superior force at the Village of Eccles and prevented Hogut's forces from being overrun, something the old king would not forget.&lt;br /&gt;
&lt;br /&gt;
=== Pimiler Family ===&lt;br /&gt;
&lt;br /&gt;
City Elder Pimiler was to most a worm of a man , called a coward by many in the ruling council of Hastily. Regardless Pimiler was no fool and would use his underhand practises to position himself into a place of favour when the spoils of war came to be divided. Hastly's contribution to the war let alone the any of the battles of the day are a matter of conjecture.&lt;br /&gt;
&lt;br /&gt;
=== Uan-Tilber Family ===&lt;br /&gt;
&lt;br /&gt;
Alec Tilber had been born into money and was by most measures a decent man, but one that could not hold his drink or a good hand at the table. fortune in the end would drop Alec Tilber a winning hand during the Battle of Uan.After buying a commission in the Order of the Pillar of Kan with the last of his coin he would be thrown unwittingly (due to drink) into the largest single battle of the war and would lead the relief of Uan City and ultimately find his way to the bed of Lady Ana, daughter of Lord Ramey.&lt;br /&gt;
&lt;br /&gt;
=== Rule ===&lt;br /&gt;
&lt;br /&gt;
Only one of the four families can hold power in the kingdom and the current ruling family are the Uan-Tilber, the head of the family or the oldest surviving child will hold the title of Lord Protector and rule the kingdom as head of state.This can technically be either a male or female child or family member, there has of yet been no female heads of state. there is no fixed term of office and the family may hold this office for as long as they maintain support in '''the Governor General's Council'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lord Taydus''' Minister of State for Supply&lt;br /&gt;
 &amp;quot;''The kingdom has prospered in the past but in recent years under the dubious leadership of the Uan-Tilber family the kingdom has faulted and has lurched from one misadventure to another. In an attempt to gain favour with the governor generals the new Lord Protector Manis has declared his intention to re conquer the lands to the north of the Great Hills and rid the kingdom of the Orc menace O'Gork, it is yet to be seen if the hard pressed Army of the State can muster the will or the manpower to achieve victory................''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== State Law ===&lt;br /&gt;
&lt;br /&gt;
Law and order is administered by the '''Minister General of the Courts''', all citizens have the right to be heard by a '''Provost Marshal Judge'''. An individual bound under the law will be represented by an '''Officer of the Court''' or if one is not available a '''Provost Sergeant''' can act in his place. Subjects and non citizens must seek legal aid from the local '''bailiff''', Subjects that commit offences lesser than those of murder or attempted murder can defer the death penalty and serve 25 years in a '''penal or assault regiment'''.&lt;br /&gt;
&lt;br /&gt;
Local Policing is provided by the '''Provost Guard'''&lt;br /&gt;
The Provost Guard also provide specialist individuals to deal with issues of a supernatural or magical kind  &lt;br /&gt;
&lt;br /&gt;
=== Merchant Marine of the Kingdom ===&lt;br /&gt;
&lt;br /&gt;
A key trading power in the region Vadea has a large merchant fleet carrying all manner of goods from the far corners of (??????) .The great Link ships ever travel the seas, from the wines and fruits of (??????) to the very best furniture made of the finest woods the '''Deep Forest''' has to offer the capital. Having such a large fleet the Vadeans are able to maintain large numbers of trade routes that give their produce and products access to a large market and as a consequence fill the kingdom's treasury annually, a welcome event due to the huge strain the military has on the state in the defence of the north. It was once said you could walk from the Port of Mander on the west coast all the way to the New Isles on the far side of the Vadean Sea by stepping from one ship to another.&lt;br /&gt;
&lt;br /&gt;
== Grand Navy of the State == &lt;br /&gt;
&lt;br /&gt;
3 Red Verdean Cross overlaying the Red Cross of The Order of St Ted      with Gold field with the anchor representing the merchant fleet. This ensign is used by the Grand Fleet. The merchant fleet ensign is the same but without the St Ted Cross , leaving 4 Verdean Cross on a gold field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;flag&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To protect the vast merchant fleet of the kingdom the Grand Navy ever stretched thin continually patrols the coast and the deep trade lanes of the oceans , fighting a seemingly endless war of attrition with the Pirate States of the North Vadean*. The Admirals of the Fleet are always to be seen entering and leaving the Court Ministry presumably attempting to gain more funding and troops for the fleet, In an Ironic turn known only to politicians the fleet is seen as an expense the kingdom could do without , yet without it the ever loved army would starve and die and the kingdom would fall to destruction. Admiral Ansley Toddly the hero of the Retreat of Black field Peninsular continues to call for forces to attempt a second invasion of the city state of Canister* and punish the ungoverned States of the North Vadean*, but with little support from the Governor General's and the redeployment of many marine regiments of foot to other fronts it looks unlikely.&lt;br /&gt;
&lt;br /&gt;
*States part of the North Include Canister, UMAR referred to as northern states/Pirate States&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Retreat of Black field Peninsular ===&lt;br /&gt;
&lt;br /&gt;
''Darkness fills the sky, great fires bilge great columns of black acrid smoke into the air as our Battalion moves forward to join the line , the great Canister horde before us , Forward ! goes the cry and ten thousand men push our line towards the Hells! Canister war beasts give out great screams that turn men white but forward we must forward for Jarramoth! And the blue Banner of the 2nd Bat.'' &lt;br /&gt;
&lt;br /&gt;
Regiments sited for honour during the retreat include those lost in the rear guard, 22nd &amp;quot;Tides Furry&amp;quot; Naval Regiment of Foot, 9th &amp;quot;1st Fleet forward&amp;quot; Naval Regiment of Foot and 106th Penal Regiment of Foot &amp;quot;Marine&amp;quot; and elements of the 10/55th Siege Regiment &amp;quot;Militia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== State Religion ==&lt;br /&gt;
&lt;br /&gt;
Taken from the book of Adus&lt;br /&gt;
&amp;quot;It is said that in the far past the lands of the Pine flats gave rise to the Great Jarramoth and that he gave rise to the fire that warmed mankind in the dark days of the black, Jarramoth a noble winged dragon born of the despair of man and bested by Adus the First at the foot of Iron mount would serve his master and thus mankind to the end of the light.&amp;quot;&lt;br /&gt;
'''The cult of the dragon''' has been prevalent in the region for a long time and can be seen in everyday life from the city guilds to the kings of the past, The Seal of the Thrown depicts the great battle of Iron Mount, the Flags of the Kingdom, A black dragon with wings stretched standing on a shattered cleaver on a blue field with Mt Iron to the left.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=164</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=164"/>
				<updated>2017-12-17T19:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
'''Map:''' https://imgur.com/a/cGG7l&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== Karak Deler ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Karak_Deler Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Oira_Mir Oira Mir] ===&lt;br /&gt;
The centre of the world, the eternal jewel stands old and tall. Oira Mir has been around since the gods walked Eterna and it's history is long and full of intrigue; run by the long standing council, publicly it does not interfere with the rest of the world and the rest of the kingdoms tends to leave Oira Mir alone.&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== The Therin Empire ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=163</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=163"/>
				<updated>2017-12-17T18:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
'''Map:''' https://imgur.com/a/cGG7l&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== Karak Deler ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Karak_Deler Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Oira_Mir Oira Mir] ===&lt;br /&gt;
The centre of the world, the eternal jewel stands old and tall. Oira Mir has been around since the gods walked Eterna and it's history is long and it's full of intrigue; run by the long standing council, publicly it does not interfere with the rest of the world and the rest of the kingdoms tends to leave Oira Mir alone.&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== The Therin Empire ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=162</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=162"/>
				<updated>2017-12-17T18:33:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== Karak Deler ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Karak_Deler Link]&lt;br /&gt;
&lt;br /&gt;
=== [http://evcitadel.com/wiki/index.php/Oira_Mir Oira Mir] ===&lt;br /&gt;
The centre of the world, the eternal jewel stands old and tall. Oira Mir has been around since the gods walked Eterna and it's history is long and it's full of intrigue; run by the long standing council, publicly it does not interfere with the rest of the world and the rest of the kingdoms tends to leave Oira Mir alone.&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== The Therin Empire ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=161</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=161"/>
				<updated>2017-12-17T18:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** eterna|Eterna (5e World)&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=160</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=160"/>
				<updated>2017-12-17T18:15:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Eterna (5e World)|eterna&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=159</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=159"/>
				<updated>2017-12-17T18:15:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: Created page with &amp;quot; * navigation ** mainpage|mainpage-description ** eterna|eterna ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help * SEARCH * TOOLBOX * LANGUAGES&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** eterna|eterna&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=157</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=157"/>
				<updated>2017-12-17T18:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: Ted moved page MediaWiki:Eterna to Eterna over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== Karak Deler ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Karak_Deler Link]&lt;br /&gt;
&lt;br /&gt;
=== Oira Mir ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Oira_Mir Link]&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== The Therin Empire ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=MediaWiki:Eterna&amp;diff=158</id>
		<title>MediaWiki:Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=MediaWiki:Eterna&amp;diff=158"/>
				<updated>2017-12-17T18:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: Ted moved page MediaWiki:Eterna to Eterna over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Eterna]]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=155</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=155"/>
				<updated>2017-12-17T18:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: Ted moved page Eterna to MediaWiki:Eterna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== Karak Deler ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Karak_Deler Link]&lt;br /&gt;
&lt;br /&gt;
=== Oira Mir ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Oira_Mir Link]&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== The Therin Empire ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Oira_Mir&amp;diff=154</id>
		<title>Oira Mir</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Oira_Mir&amp;diff=154"/>
				<updated>2017-12-17T18:00:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map: https://imgur.com/a/UXOro&lt;br /&gt;
&lt;br /&gt;
The City of Oira Mir also known as the Eternal Jewel, it was named so because it is said that Oira Mir is where the Gods lived before they left the plain and that it was left for the people to start flourishing.&lt;br /&gt;
For as long as people can remember the city has been run by 7 incredibly wealthy families that go by the name The Council of Seven whose only concern is the survival of the city. In the past The Council of Seven have toppled kingdoms through their influence, it’s said that they have more money than all other kings and emperors combined.&lt;br /&gt;
&lt;br /&gt;
Throughout the history of the city of Oira Mir only one family has been replaced, the Mazza family who tried to topple the Empire of Therin due to a dispute between the leader of the family Rainaldo Mazza and the current Emperor Bodlo Denrust. The dispute lead to several assassination attempts on moth the Emperor and Rainaldo. After the 5th failed attempt of taking the Emperor’s life Rainaldo got so infuriated he decided to hire a group of the most vial assassin's the world had ever known; The Scarlet Death. &lt;br /&gt;
&lt;br /&gt;
The Scarlet Death is known for their ruthless killing leaving nothing alive in the vicinity of the target. Going after Emperor Bodlo was no different, in the veil of night two of the most accomplished members of The Scarlet Death snuck into the Emperor’s keep and left a time delayed poison device in the breakfast dining hall. The device went off at the exact time of breakfast but on this occasion the Emperor had urgent business elsewhere which meant that he was not present at breakfast. The poison took out his whole family, most of the staff in the keep and half of the royal guard.&lt;br /&gt;
Upon hearing of this otrosity the other 6 members of The Council of Seven decided that enough is enough, they contacted the Emperor telling him that the dispute between him and the Mazza family is over and that the Council will take care of their own. The very next they the whole Mazza family vanished to never be heard from again and the Amberward family took their place. Ever since then the council has stayed by themselves and not interfered in the business of the outside world.&lt;br /&gt;
&lt;br /&gt;
== The 14 Districts of Oira Mir ==&lt;br /&gt;
&lt;br /&gt;
=== Bear Smiths ===&lt;br /&gt;
Next to the flowing river of Oira passersby can see a constant layer of smog where the 90% of all the forges run 16 hours a day. The Bear Smiths district is always busy and noisy from the forges and constant sounds of hammer on steel.&lt;br /&gt;
&lt;br /&gt;
One of the best areas of the world to get your hand on some weapons and tools of the highest quality, run by The Ironguard family the Bear Smiths district is know for heavy weaponry and has some of the best Dwarves working at the forges.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Docks ===&lt;br /&gt;
As the main hub to the central continent The Dragon Docks district servers as the first point of entry for most of the imports to the mainland thanks to the favourable regulations Oira Mir has for trade. The docks is always busy; during the day ships come in every hour and during night the sailors fight their hearts out in the streets. The Dragon Docks is not a place for the faint of heart at night and is the worst area within the inner walls of Oira Mir.&lt;br /&gt;
&lt;br /&gt;
=== Eagle's Royal ===&lt;br /&gt;
Anyone who is someone has a residence within the Eagle's Royal district, this includes 5 of the 7 families of the council and even some foreign kings are said to have a residence in the luxurious district. The rules are strict and only people of notable wealth are allowed to enter the district, the district even has it's on delivery personal so when anything enters the walls The Kowski Company will take the delivery to it's final destination.&lt;br /&gt;
&lt;br /&gt;
=== Fox Slums ===&lt;br /&gt;
The Fox Slums unlike the Slug Slums have managed to keep a relative low rate of poverty, hence cleaver as a fox. It's an open secret in Oira Mir that the reason for the uncanny wealth that resides within the Fox Slums is due to criminality, but as long as the thugs do not disturb the higher echelon of people within the city the guards don't care. &lt;br /&gt;
&lt;br /&gt;
=== Gnome District ===&lt;br /&gt;
There is something about The City of Oira Mir that Gnomes love, probably the vast access to raw materials and all types of trinkets. So much so that the Gnomes started to form a city within Oira Mir, the Gnomes started to buy up property and before anyone know it had become a large district full of Gnomes. Nobody was angry at this as the Gnomes are a valuable asset to the city and so the district remained and flourished along with the rest of the city.&lt;br /&gt;
&lt;br /&gt;
=== Monkey Engineers ===&lt;br /&gt;
Where there are Gnomes there is tinkering, and the city of Oira Mir's largest export comes from just that, trinkets and useful gadgets. The Monkey Engineers district is one of the most popular districts for the nobles to go visit and it has become the latest fad to have gadgets that does mundane tasks around your home. Some of the resent trends are the everlasting lamps of different colours, self moving tables and self propelled two wheeled horses. &lt;br /&gt;
&lt;br /&gt;
=== Nobel Steeds ===&lt;br /&gt;
Anyone who isn't someone but still has the money to act as if they were most will try to settle within the Noble Steeds district, with a large coast line of beaches and the only other dock to the city. The district is one of the calmest districts within the city and if anything out of place happens in the area someone is sure to call on the guards fast. &lt;br /&gt;
&lt;br /&gt;
=== Owl Scholars ===&lt;br /&gt;
Home to some of the most respectable universities in the known world the Owl Scholars districts houses The Sinta Univeristy and The Eledhwen University. Except for The Lost City of Isloestead the universities within the walls of Oira Mir are the oldest and most prestigious in Eterna. When magic came back to Eterna hundreds of students from the universities went out in search for knowledge about the lost art; talking to the ancient elves and seeking literature on how to wield the immense power, bringing them to the forefront in the subject of arcana.&lt;br /&gt;
&lt;br /&gt;
=== Slug Slums ===&lt;br /&gt;
Known as the place the gods forgot, The Slug Slums is filled with disease, misery and poverty. The city guards are no longer patrolling the streets of The Slug Slums which has created a power vacuum where several slum lords are fighting for power over the streets. The edge of the Slug Slums are tightly guarded by the city watch and the army to keep the filth from spreading into the rest of the city.&lt;br /&gt;
&lt;br /&gt;
=== Snake's Market ===&lt;br /&gt;
The busy Snake's Market has everything imaginable; from the far reaches of east to the southern deserts, if you have the coin there is someone willing to sell you what you are after. Security is tight in the market but where there is money there is also crime, pickpockets is your biggest worry but there is always someone trying to sell you snake oils so be careful who you trust; if it's to good to be true it's probably isn't.&lt;br /&gt;
&lt;br /&gt;
=== Traveller's Gate ===&lt;br /&gt;
If you are visiting The City of Oira Mir you will most likely be staying in the Traveller's Gate district where there are plenty of inns and even some temporary housing for the more frequent visitors. Due to it being located a bit further out than most other districts it's easy to come and go without attracting to much attention and the prices for food, lodging and resiliency is also significantly lower than within the core of the city.&lt;br /&gt;
&lt;br /&gt;
=== Wisp Wizards ===&lt;br /&gt;
If you have been to Oira Mir before you will recognise the the tall wizards spires in the Wisp Wizards district, they are hard to miss; the black towers are outlined in the sky during the day and the white towers shine brightest during the night. Even if the magic has only been back in the world for around 200 years there has always been stewards of magic trying to keep the knowledge alive and trying to bring back the magic. Towards the end of the magicless society the spires stood almost empty as most had given up hope of magic ever returning but now that it's back the district is bustling once more.&lt;br /&gt;
&lt;br /&gt;
=== Wolf Army ===&lt;br /&gt;
Strategically placed is the Wolf Army district where both the army and the city guard has most of their garrisons. No civilians are allowed unless one of the generals have approved the entry which happens very rarely. There are a lot of well kept secrets within the district; some rumours spread every now and then about mystical weapons and magical beasts that are kept within the walls but some believe it's only a scare tactic to keep other kingdoms from even considering attacking Oira Mir. &lt;br /&gt;
&lt;br /&gt;
=== Worker Ants ===&lt;br /&gt;
If you need work done; any type of work there is a guild for it in the Worker Ants district. You can get anything from a cleaner to a mercenary and some say that there are even some assassins for higher if you have the right connections in the Worker Ants district. &lt;br /&gt;
&lt;br /&gt;
== The Council of Seven ==&lt;br /&gt;
&lt;br /&gt;
The Council of Seven is the name of the 7 families that run the city of Oira Mir. The seven families of the council are; The Ravenheart Family, The Ironguard Family, The Dragonsong Family, The Valentine Family, The Amberward Family, The Albion Family and The Steelclaw Family. &lt;br /&gt;
The Families are all situated in and around the Royal District of Oira Mir; the only family that lives in the keep is The Ravenheart Family that is seen as the most powerful of The Council even if all familie’s votes count for one vote. &lt;br /&gt;
The Council is the equivalent of a government but due to the libertarian structure and that the council has stayed the same for so long there are not a lot The Council decides on publically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ravenheart Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Edward Ravenheart&lt;br /&gt;
The Ravenheart Family is the leading family that runs the day to day operations of the state. They make sure that everyone in the government get paid and make sure taxes are collected. The Ravenheart Family is the family that calls for meetings of The Council and lead the meetings on behalf of the other families even if another family requested the meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Ironguard Family ===&lt;br /&gt;
&lt;br /&gt;
Matron: Anor Ironguard&lt;br /&gt;
The Ironguard family runs the smiths guild and the smiths district, anything going in or out of the smithys passes through the Ironguard family’s hands. Many of the family members spend most of their days down in the warm and sweaty forges. It’s said that the family has an arsenal the size of a medium army in their family home with weapons from the dwarves, the elves and even ancient civilisations.&lt;br /&gt;
The Ironguard weaponry is almost on par with that of the dwarves and the reason for it is that they have studied the weapons in their arsenal for centuries and passed down the knowledge from generation to generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Dragonsong Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Francis Dragonsong&lt;br /&gt;
The Dragonsong family is incharge of the army and upholding the law in the area. When you turn 15 in The Dragonsong family you get sent to train with the troops in The Wolf Army District. It’s the only family where the predecessor to the head of the family is not determined by first born. When the current head of family steps down the children have a tournament to see who is the better fighter. On the few occasions Oira Mir has been in battle the Dragonsong Family has been in the frontline fighting for who gets the most kills and glory in the field of battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Valentine Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Lucasa Valentine&lt;br /&gt;
As the second richest family in The Council The Valentine Family runs the trade in the city. They do not regulate trade but The Valentine Company is the largest and wealthiest Company in Oira Mir. If you make a trade of more than 100 Gold you can bet that The Valentine Company knows about it and they will probably benefit from it in one way or another.&lt;br /&gt;
The Valentine Family is the most traveled family in The Council and have bases all over the world where they conduct their trade. But their main base is in the Dragon Docks where they have control of all ships coming in and out of the main city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Amberward Family ===&lt;br /&gt;
&lt;br /&gt;
Matron: Elaen Amberward &lt;br /&gt;
The one thing The Amberward Family values above all else is intelligence, they see themselves as the wardens of information and knowledge. Most of the family members either when to the universities in the Owl Scholar District. The ones that didn’t have the talent for the arcane arts became successful within the Scholarly circles and the ones that did have the talent went off to become wizards and train with the best.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Albion Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Henry Albion&lt;br /&gt;
The Albion Family is the richest family in the council by far, they run the largest bank of the world. The Albion Family’s reach is far and there are few countries that doesn’t owe them money. &lt;br /&gt;
The Albion Family is one of the best defenses for Oira Mir as they control the flow of money. It is hard to win a long standing war when you don’t have enough resources to sustain your army and when you are fighting the largest bank in the world it’s hard to get a loan to fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Steelclaw Family ===&lt;br /&gt;
&lt;br /&gt;
Patron: Arfin Steelclaw&lt;br /&gt;
The only none human family on The Council is The Steelclaw Family who are elves. The Steelclaw Family does not have any specific role in The Council but thanks to their long lifespan they help preserve the legacy of the founding fathers of Oira Mir. Thanks to the wisdom of the Elves The Steelclaw family is often who the other families turn to in time of crisis and uncertainty.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Deities&amp;diff=152</id>
		<title>Deities</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Deities&amp;diff=152"/>
				<updated>2017-12-17T15:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Alor ==&lt;br /&gt;
'''Domains:''' Sun, Truth and Light&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Gold Dragon&lt;br /&gt;
&lt;br /&gt;
== Astor ==&lt;br /&gt;
'''Domains:''' Water, Clouds and Ice&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Monk&lt;br /&gt;
&lt;br /&gt;
== Azazel ==&lt;br /&gt;
'''Domains:''' Darkness, Murder and Poison&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Shadow&lt;br /&gt;
&lt;br /&gt;
== Bolzar ==&lt;br /&gt;
'''Domains:''' Death, Pain and Greed&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Black Dragon&lt;br /&gt;
&lt;br /&gt;
== Cluym ==&lt;br /&gt;
'''Domains:''' Travel, Honor and Relations&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Traveler&lt;br /&gt;
&lt;br /&gt;
== Elyon ==&lt;br /&gt;
'''Domains:''' Hunting, Gathering and Herbs&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Elf&lt;br /&gt;
&lt;br /&gt;
== Flora ==&lt;br /&gt;
'''Domains:''' Life, Plants and Herbs&lt;br /&gt;
'''Manifestation:''' Elk&lt;br /&gt;
&lt;br /&gt;
== Goilach ==&lt;br /&gt;
'''Domains:''' Size, Anger and stubbornness&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Goliath&lt;br /&gt;
&lt;br /&gt;
== Grulgami ==&lt;br /&gt;
'''Domains:''' Smithing, Mining and Loyalty&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Dwarf&lt;br /&gt;
&lt;br /&gt;
== Jarramoth ==&lt;br /&gt;
'''Domains:''' Light, Nobility, Prosperity&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Knight&lt;br /&gt;
&lt;br /&gt;
== Muanm ==&lt;br /&gt;
'''Domains:''' Sea, Fishing, Naval trading&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Turtle&lt;br /&gt;
&lt;br /&gt;
== Smeibar ==&lt;br /&gt;
'''Domains:''' Theft, Lying and gambling&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Rat&lt;br /&gt;
&lt;br /&gt;
== Spoizal ==&lt;br /&gt;
'''Domains:''' Blood, War and Conquest&lt;br /&gt;
&lt;br /&gt;
'''Manifestation:''' Orc&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Deities&amp;diff=151</id>
		<title>Deities</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Deities&amp;diff=151"/>
				<updated>2017-12-17T15:40:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: Created page with &amp;quot; == Alor == '''Domains:''' Sun, Truth and Light '''Manifestation:''' Gold Dragon  == Astor == '''Domains:''' Water, Clouds and Ice '''Manifestation:''' Monk  == Azazel == '''D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Alor ==&lt;br /&gt;
'''Domains:''' Sun, Truth and Light&lt;br /&gt;
'''Manifestation:''' Gold Dragon&lt;br /&gt;
&lt;br /&gt;
== Astor ==&lt;br /&gt;
'''Domains:''' Water, Clouds and Ice&lt;br /&gt;
'''Manifestation:''' Monk&lt;br /&gt;
&lt;br /&gt;
== Azazel ==&lt;br /&gt;
'''Domains:''' Darkness, Murder and Poison&lt;br /&gt;
'''Manifestation:''' Shadow&lt;br /&gt;
&lt;br /&gt;
== Bolzar ==&lt;br /&gt;
'''Domains:''' Death, Pain and Greed&lt;br /&gt;
'''Manifestation:''' Black Dragon&lt;br /&gt;
&lt;br /&gt;
== Cluym ==&lt;br /&gt;
'''Domains:''' Travel, Honor and Relations&lt;br /&gt;
'''Manifestation:''' Traveler&lt;br /&gt;
&lt;br /&gt;
== Elyon ==&lt;br /&gt;
'''Domains:''' Hunting, Gathering and Herbs&lt;br /&gt;
'''Manifestation:''' Elf&lt;br /&gt;
&lt;br /&gt;
== Flora ==&lt;br /&gt;
'''Domains:''' Life, Plants and Herbs&lt;br /&gt;
'''Manifestation:''' Elk&lt;br /&gt;
&lt;br /&gt;
== Goilach ==&lt;br /&gt;
'''Domains:''' Size, Anger and stubbornness&lt;br /&gt;
'''Manifestation:''' Goliath&lt;br /&gt;
&lt;br /&gt;
== Grulgami ==&lt;br /&gt;
'''Domains:''' Smithing, Mining and Loyalty&lt;br /&gt;
'''Manifestation:''' Dwarf&lt;br /&gt;
&lt;br /&gt;
== Jarramoth ==&lt;br /&gt;
'''Domains:''' Light, Nobility, Prosperity&lt;br /&gt;
'''Manifestation:''' Knight&lt;br /&gt;
&lt;br /&gt;
== Muanm ==&lt;br /&gt;
'''Domains:''' Sea, Fishing, Naval trading&lt;br /&gt;
'''Manifestation:''' Turtle&lt;br /&gt;
&lt;br /&gt;
== Smeibar ==&lt;br /&gt;
'''Domains:''' Theft, Lying and gambling&lt;br /&gt;
'''Manifestation:''' Rat&lt;br /&gt;
&lt;br /&gt;
== Spoizal ==&lt;br /&gt;
'''Domains:''' Blood, War and Conquest&lt;br /&gt;
'''Manifestation:''' Orc&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=150</id>
		<title>Eterna</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=Eterna&amp;diff=150"/>
				<updated>2017-12-17T15:34:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The World of Eterna ==&lt;br /&gt;
&lt;br /&gt;
The World of Eterna is a fantasy world created and maintained by Eternal Vigilance. It's set in a high fantasy world we magic has just 200 years ago, returned after being gone for over a century.&lt;br /&gt;
&lt;br /&gt;
On the day magic returned to Eterna a mystical mist refereed to as The Myst arrived with it. From within The Myst comes magical beast of all types and those who dared to venture into The Myst has never been seen again.&lt;br /&gt;
&lt;br /&gt;
It is said that The Myst was created by an old wizard who tired to bring back magic to the world but in doing so he doomed himself and his great city; The City of Isloestead. For every year that goes by The Myst creeps further out from where it came and threatens more and more of Eterna's inhabitants.&lt;br /&gt;
&lt;br /&gt;
The centre of Eterna and also where the Eternal Vigilance Adventuring guild has it's HQ is in [http://evcitadel.com/wiki/index.php/Oira_Mir The City of Oira Mir].&lt;br /&gt;
&lt;br /&gt;
== Kingdoms ==&lt;br /&gt;
&lt;br /&gt;
=== Karak Deler ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Karak_Deler Link]&lt;br /&gt;
&lt;br /&gt;
=== Oira Mir ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Oira_Mir Link]&lt;br /&gt;
&lt;br /&gt;
=== Kingdom of UMAR and the North Vadean States ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Kingdom_of_UMAR_and_the_North_Vadean_States Link]&lt;br /&gt;
&lt;br /&gt;
=== The Great Kingdom of Vadea ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Great_Kingdom_of_Vadea Link]&lt;br /&gt;
&lt;br /&gt;
=== The Kingdom of Daster ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Kingdom_of_Daster Link]&lt;br /&gt;
&lt;br /&gt;
=== The Republic of Tamador ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Republic_of_Tamador Link]&lt;br /&gt;
&lt;br /&gt;
=== The Therin Empire ===&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/The_Therin_Empire Link]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
At the beginning of time the gods of Eterna wandered the world creating life using the magical force they found on Eterna. &lt;br /&gt;
To start out with they created simple creatures that were contempt with wandering the planes; eating, sleeping and reproducing. &lt;br /&gt;
&lt;br /&gt;
But the gods quickly grew tired of these simple creatures and started to challenge each other to create more and more complex creatures.&lt;br /&gt;
So they created Elves and Dwarves who lived peacefully above and under ground. Blozar the god of death, pain and greed was not happy with this peaceful world so he started to create creature after creature that would rake havoc on the world.&lt;br /&gt;
Goblins, Orcs and he started planting his demon minions around the world. Even if Elves and Dwarves adapted fast but they were to few so Alor, the god of Sun, Truth and Light came up with the idea of the Human race. &lt;br /&gt;
A race that would reproduce faster then the Dwarves and Elves, with a shorter life span but they would be able to fend of the onslaught of the evil creatures.&lt;br /&gt;
&lt;br /&gt;
[http://evcitadel.com/wiki/index.php/Deities List of Deities]&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=The_Therin_Empire&amp;diff=149</id>
		<title>The Therin Empire</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=The_Therin_Empire&amp;diff=149"/>
				<updated>2017-12-16T22:44:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Kratocracy&lt;br /&gt;
&lt;br /&gt;
'''Ruler:''' Darius Sagar&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Yarrin&lt;br /&gt;
&lt;br /&gt;
'''Other notable settlements:''' Port Basalt, The White Spires, The Deep Forest of Oramir, The Crag Mountains, Emberwatch, Clearshore&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Agricultural and military&lt;br /&gt;
&lt;br /&gt;
'''Military:''' Imperial army (Quantity over quality)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Therin Empire was once a welcoming and open empire which lived on their agricultural trades with neighboring kingdoms. It was never a rich kingdom but it was always stable and there was no real problems with poverty and famine. &lt;br /&gt;
But slowly the trade routes in and out of the country was hit by more and more bandits but little to no help was sent by the state. This meant the goods coming out of Therin became more and more expensive which lead to the trade that the country was built on feel of and the perfect country of Therin started to crumble.&lt;br /&gt;
&lt;br /&gt;
When the famine and the plague in the country had gotten to the worst spot in the known history one of the Generals Darius Sagar launched a coup with the help of his enslaved dragon Tykess. Darius and Tykess stormed the castle from within the walls with the help of some loyal general and took the throne within minutes. Darius declared himself King of The Therin Empire and executed all who was against him.&lt;br /&gt;
&lt;br /&gt;
Once Darius had taken the throne he declared that all trade going out of the country would be safe and that he was now offering a service for the people where they sell their goods to him and his military will run the trade routes in and out of the country for the peasants. Most people thought this would clear up the bandit raids as the trade routes would be filled with guards, but it turned out to have the opposite effect. The peasants who dared to travel the standard trade routes were always attacked by bandits but not once were they helped by the military tradesmen who most of the time traveled alone.&lt;br /&gt;
&lt;br /&gt;
== The Faceless Legion ==&lt;br /&gt;
A short while after Darius came to power, men in identical masks started to appear. Some protecting Darius from the shadows but there were also rumored sightings of them where Darius enemies laid dead.&lt;br /&gt;
It is not known from where they came or even what they are. When one is slain in combat another takes its place and the corpse of one has never been left behind. Some say there are 10, some say there are a thousand of them but no one really knows.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=The_Therin_Empire&amp;diff=148</id>
		<title>The Therin Empire</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=The_Therin_Empire&amp;diff=148"/>
				<updated>2017-12-16T22:43:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Kratocracy&lt;br /&gt;
&lt;br /&gt;
'''Ruler:''' Darius Sagar&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Yarrin&lt;br /&gt;
&lt;br /&gt;
'''Other notable settlements:''' Port Basalt, The White Spires, The Deep Forest of Oramir, The Crag Mountains, Emberwatch, Clearshore&lt;br /&gt;
&lt;br /&gt;
'''Economy:''' Agricultural and military&lt;br /&gt;
&lt;br /&gt;
'''Military:''' Imperial army (Quantity over quality)&lt;br /&gt;
&lt;br /&gt;
== History: ==&lt;br /&gt;
The Therin Empire was once a welcoming and open empire which lived on their agricultural trades with neighboring kingdoms. It was never a rich kingdom but it was always stable and there was no real problems with poverty and famine. &lt;br /&gt;
But slowly the trade routes in and out of the country was hit by more and more bandits but little to no help was sent by the state. This meant the goods coming out of Therin became more and more expensive which lead to the trade that the country was built on feel of and the perfect country of Therin started to crumble.&lt;br /&gt;
&lt;br /&gt;
When the famine and the plague in the country had gotten to the worst spot in the known history one of the Generals Darius Sagar launched a coup with the help of his enslaved dragon Tykess. Darius and Tykess stormed the castle from within the walls with the help of some loyal general and took the throne within minutes. Darius declared himself King of The Therin Empire and executed all who was against him.&lt;br /&gt;
&lt;br /&gt;
Once Darius had taken the throne he declared that all trade going out of the country would be safe and that he was now offering a service for the people where they sell their goods to him and his military will run the trade routes in and out of the country for the peasants. Most people thought this would clear up the bandit raids as the trade routes would be filled with guards, but it turned out to have the opposite effect. The peasants who dared to travel the standard trade routes were always attacked by bandits but not once were they helped by the military tradesmen who most of the time traveled alone.&lt;br /&gt;
&lt;br /&gt;
== The Faceless Legion: ==&lt;br /&gt;
A short while after Darius came to power, men in identical masks started to appear. Some protecting Darius from the shadows but there were also rumored sightings of them where Darius enemies laid dead.&lt;br /&gt;
It is not known from where they came or even what they are. When one is slain in combat another takes its place and the corpse of one has never been left behind. Some say there are 10, some say there are a thousand of them but no one really knows.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=The_Therin_Empire&amp;diff=147</id>
		<title>The Therin Empire</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=The_Therin_Empire&amp;diff=147"/>
				<updated>2017-12-16T22:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Government:''' Kratocracy&lt;br /&gt;
&lt;br /&gt;
'''Ruler:''' Darius Sagar&lt;br /&gt;
&lt;br /&gt;
'''Capital:''' Yarrin&lt;br /&gt;
&lt;br /&gt;
'''Other notable settlements:''' Port Basalt, The White Spires, The Deep Forest of Oramir, The Crag Mountains, Emberwatch, Clearshore&lt;br /&gt;
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'''Economy:''' Agricultural and military&lt;br /&gt;
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'''Military:''' Imperial army (Quantity over quality)&lt;br /&gt;
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&lt;br /&gt;
== History: ==&lt;br /&gt;
The Therin Empire was once a welcoming and open empire which lived on their agricultural trades with neighboring kingdoms. It was never a rich kingdom but it was always stable and there was no real problems with poverty and famine. &lt;br /&gt;
But slowly the trade routes in and out of the country was hit by more and more bandits but little to no help was sent by the state. This meant the goods coming out of Therin became more and more expensive which lead to the trade that the country was built on feel of and the perfect country of Therin started to crumble.&lt;br /&gt;
&lt;br /&gt;
When the famine and the plague in the country had gotten to the worst spot in the known history one of the Generals Darius Sagar launched a coup with the help of his enslaved dragon Tykess. Darius and Tykess stormed the castle from within the walls with the help of some loyal general and took the throne within minutes. Darius declared himself King of The Therin Empire and executed all who was against him.&lt;br /&gt;
&lt;br /&gt;
Once Darius had taken the throne he declared that all trade going out of the country would be safe and that he was now offering a service for the people where they sell their goods to him and his military will run the trade routes in and out of the country for the peasants. Most people thought this would clear up the bandit raids as the trade routes would be filled with guards, but it turned out to have the opposite effect. The peasants who dared to travel the standard trade routes were always attacked by bandits but not once were they helped by the military tradesmen who most of the time traveled alone.&lt;br /&gt;
&lt;br /&gt;
== The Faceless Legion: ==&lt;br /&gt;
A short while after Darius came to power, men in identical masks started to appear. Some protecting Darius from the shadows but there were also rumored sightings of them where Darius enemies laid dead.&lt;br /&gt;
It is not known from where they came or even what they are. When one is slain in combat another takes its place and the corpse of one has never been left behind. Some say there are 10, some say there are a thousand of them but no one really knows.&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

	<entry>
		<id>http://evcitadel.com/wiki/index.php?title=The_Republic_of_Tamador&amp;diff=146</id>
		<title>The Republic of Tamador</title>
		<link rel="alternate" type="text/html" href="http://evcitadel.com/wiki/index.php?title=The_Republic_of_Tamador&amp;diff=146"/>
				<updated>2017-12-16T22:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Name:''' Republic of Tamador (conventional long form) The Great and Free City of Tamador&lt;br /&gt;
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'''Capital city:''' Tamador&lt;br /&gt;
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'''Current Head of State:''' Maydel Tannber&lt;br /&gt;
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'''Government Type:'''  Constitutional Republic&lt;br /&gt;
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'''Chief of State:''' Premier / First Minister&lt;br /&gt;
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'''Head of Government:''' First Senate&lt;br /&gt;
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'''Ruling Body:''' Senate&lt;br /&gt;
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'''Economy:''' Regional Mineral Trading and agricultural(Largest grain exporter to Vadea) and Timber trader&lt;br /&gt;
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'''State:''' 12 Districts&lt;br /&gt;
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'''Military:''' Republican Guard ,People's Republic Navy&lt;br /&gt;
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'''Notable settlements / largest cities:''' Tamador&lt;br /&gt;
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The city of Tamador is an imposing sight to be sure , its vast walls tower over the land, Tamador is known for its huge agricultural exports , For many miles the farms and fields of Tamador stretch out , the city at its centre, this enterprise supplies many states in the north, giving Tamador influence beyond its weight..&lt;/div&gt;</summary>
		<author><name>Ted</name></author>	</entry>

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